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2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
where core has a simple list
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54
conflicts with PhysicsShape type defined in later libOMV
2012-11-22* While this is not producing any problems.. and does help in low bandwidth ↵teravus1-7/+35
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
2012-11-22Factor out command script code.Justin Clark-Casey (justincc)1-36/+0
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)3-171/+29
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)1-16/+1
This helpfully lists version information, startup location and console log level
2012-11-22factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)1-1/+1
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams6-21/+39
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2-76/+44
appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams3-5/+46
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2-454/+454
creeping in)
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams4-36/+253
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams4-181/+327
mesh terrain can be implemented.
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵Robert Adams4-8/+8
having mesh avatars.
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵Robert Adams3-20/+22
getting simplified out of existance someday) and update all the references to same.
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵Robert Adams9-66/+67
getting simplified out of existance someday) and update all the references to that enum.
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position ↵Robert Adams2-33/+30
corrections (below ground and floating).
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵Robert Adams2-8/+10
ground. This solves the bouncing, short avatar problem (Mantis 6403).
2012-11-20If GetAgents() is called with an empty userIDs array then don't bother with ↵Justin Clark-Casey (justincc)1-0/+4
a useless potentially network call on the scene presence service connector. This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument" which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)4-193/+145
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)1-8/+7
code is there
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and ↵Robert Adams4-216/+214
other classes.
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region ↵Robert Adams1-2/+6
boundries.
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams1-134/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus5-18/+99
* Last step is to flip the throttle distribution.
2012-11-17Prevent a buffer overflow in asset receivingMelanie1-11/+20
2012-11-17Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuidJustin Clark-Casey (justincc)2-5/+4
This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-16Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)1-0/+1
delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus159-15158/+6023
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-15Handle Map block requests on a separate thread rather than the main packet ↵Justin Clark-Casey (justincc)1-1/+1
handling thread. This prevents a slow grid information network call from holding up the main packet handling thread. There's no obvious race condition reason for not doing this asynchronously.
2012-11-15Do HandleMapLayerRequest on its own thread rather than on the main inbound ↵Justin Clark-Casey (justincc)1-1/+1
udp packet handling thread. There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-15Following on from 4f982596, launch map name requests on an async thread from ↵Justin Clark-Casey (justincc)2-13/+9
LLClientView directly. This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-15Make PacketPool class stats pull stats instead of push stats so they can be ↵Justin Clark-Casey (justincc)3-63/+107
lifted up into LLUDPServer and be distiguished by scene name
2012-11-15Add IncomingPacketsProcessedCount stat for diagnostics.Justin Clark-Casey (justincc)2-38/+96
Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto20-4/+532
2012-11-14Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset ↵Diva Canto1-4/+2
service)
2012-11-14If no ISimulationDataStore or IEstateDataStore implementations could be ↵Justin Clark-Casey (justincc)1-0/+14
loaded then halt with informative message rather than a later NRE. Halt already occurs if the relevant config sections are not present. So it also makes sense to halt if the implementations themselves cannot be loaded.
2012-11-13Added a few more AssemblyInfos. (Plus added the one in OptionalModules, ↵Diva Canto1-0/+37
which had been forgotten.)
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵Diva Canto6-6/+6
have an AssemblyInfo file.
2012-11-13Deleted OptionalModules.addin.xml. Added AssemblyInfo.cs for that dll.Diva Canto2-15/+0
2012-11-13All optional modules' directives moved out of addin.xmlDiva Canto9-8/+15
2012-11-13Deleted .addin.xml. Added AssemblyInfo.csDiva Canto2-15/+38
2012-11-13Last 27 modules' directives (service connectors out).Diva Canto27-33/+54
2012-11-13Another 11 modules' directions moved out of .addin.xmlDiva Canto12-14/+22
2012-11-13Another 21 modules' directives moved out of .addin.xmlDiva Canto21-22/+41
2012-11-12Moved the WindModule and its own plugins out of .addin.xmlDiva Canto4-5/+5
2012-11-12Another 10 modules' directives moved from .addin.xmlDiva Canto11-10/+20
2012-11-13Disable code to get server-side to move given items to a destination folder ↵Justin Clark-Casey (justincc)1-67/+70
on TaskInventoryAccepted. This is because the fixes to inventory versioning (so that they better match viewer expections) now appear to allow the viewer to execute #RLV moves, as happens on the LL grid. Doing it again server-side now wrongly creates another child #RLV folder underneath the root one. As per http://opensimulator.org/mantis/view.php?id=6311