| Commit message (Collapse) | Author | Files | Lines |
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Thanks tqlion!
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which called BSCharacter.AddForce, can now move a character.
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with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
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code cleanup
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entire relevant input buffer before UTF-8 parsing, or it may fail.
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regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 )
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Not fully tested
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movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
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action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
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can break nomod objects
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complex again
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for now there no better way to avoid nasty collisions. (large physical objects may still have bad collisions with ground on drop)
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moment
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keepalive by default
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usefull outside ubOde
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This may need to be reviewed in future.. it should be camera
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updates timing and with a workjob not a timer issued thread.
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time control, since they are heavy http connections
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int can be on other parcel
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its expected now
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