| Commit message (Collapse) | Author | Files | Lines |
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changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
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still work
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- 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
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and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
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that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
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requests, etc
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valid information, so later we can cache/throotle
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create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
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of thread jobs, where one is good enought
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for a long time
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but needs testing, specially the fail cases, that most likelly need more work
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will not work anyway
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Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
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InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
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items UUID. Guess it doesn't cover all paths
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obvius
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allocation. All physics modules need this ( if not others)
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