| Commit message (Collapse) | Author | Files | Lines |
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meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
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meshs. (some prims can have same mesh)
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estimations can work
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prevent being logged out after a successful teleport.
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a viewer from being logged out after an otherwise successful teleport.
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at any time and to drop requests for avatars n longer in the scene
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NewAgentInventoryRequest know about mesh (does nothing with it still)
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probably never worked past the mesh beta.
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which is the name actually used in viewer code.
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It's actually used.
This reverts commit 94a8e5572b1529190a174f29f866b65e7b2ccc0e.
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leverage the Poll Service without blocking it's workers.
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to UUID.Zero because it ties up XMLRPC handlers needlessly.
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RegionHandleRequests. (code assumes packet handle is called async as it is not)
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to 50. This doesn't work on stock mono but it works in Avination and also
under Windoze.
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since this is already on own thread and its at the end of it.
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block the heartbeat thread if the sim being contacted is unresponsive
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flight. FS 4.2.2 does not.
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regions )
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it's own sub-method
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not yet initialized
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newgroup information avaiable.
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