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2014-08-07bugUbitUmarov1-1/+2
2014-08-07remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov1-1/+1
2014-08-07 make grid baked textures override the ones on appearance. Due to bugUbitUmarov1-35/+60
somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
2014-08-07bug on upload new bakes decisionUbitUmarov1-2/+3
2014-08-07minor clean, dont check for cache if we aren't using it..UbitUmarov2-105/+27
2014-08-07 reply to cached checks with same serial numberUbitUmarov1-3/+4
2014-08-07bugUbitUmarov1-1/+1
2014-08-07only send to bakedmodule the baked textures :)UbitUmarov1-10/+13
2014-08-07 buggUbitUmarov2-29/+27
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov4-217/+298
only, reduced number of accesses to it. TESTING
2014-08-06bakemodule didnt like last changesUbitUmarov2-13/+8
2014-08-06some debug to remove laterUbitUmarov2-1/+9
2014-08-06try to make the baked textures cache workUbitUmarov1-33/+40
2014-08-05 apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2-8/+8
single object condition for renaming
2014-08-05dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2-2/+7
name can change for inventory purposes only.
2014-08-05revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov1-1/+43
reviewed/fixed
2014-08-05 dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov1-2/+3
change
2014-08-04diference fixUbitUmarov1-1/+4
2014-08-04check...UbitUmarov3-606/+598
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov5-629/+616
This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov5-616/+629
change on significante AgentUpdate check.
2014-08-04local chat gods bug fixUbitUmarov1-2/+2
2014-08-04 missing child login parcel overlayUbitUmarov1-0/+8
2014-08-03 missing currentParcelUUID updateUbitUmarov1-0/+1
2014-08-03some mess cleanupUbitUmarov1-40/+35
2014-08-03 mess update ( hide avatars )UbitUmarov2-33/+47
2014-08-03 remove debug msgs at attachments deRezUbitUmarov1-7/+1
2014-08-03buggUbitUmarov1-11/+15
2014-08-03 dont get script states for NPCs on deRezUbitUmarov1-8/+11
2014-08-03replace debug msgs by othersUbitUmarov3-10/+21
2014-08-03 several debug msgs, need to be removed asapUbitUmarov2-0/+12
2014-08-03Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker1-13/+17
This was an OpenSim hack to prevent vehicles from trying to cross.
2014-08-03debug...UbitUmarov1-25/+110
2014-08-03....UbitUmarov1-3/+4
2014-08-03test...UbitUmarov1-2/+74
2014-08-03test not rezzing attachments on a FireAndForgetUbitUmarov1-14/+13
2014-08-03comment out a debug msg. more on gods being GodsUbitUmarov2-9/+15
2014-08-02testing...UbitUmarov1-20/+67
2014-08-02testingUbitUmarov1-2/+16
2014-08-02god also read local chatUbitUmarov2-2/+7
2014-08-02let gods see hidden avatars ( test )UbitUmarov1-9/+15
2014-08-02 remove the groups restrictions for npcs since they do nothing usefullUbitUmarov1-10/+6
2014-08-02bug hunt: disable group for npcUbitUmarov1-3/+8
2014-08-02dont fire a thread on npc creation keeping the main one just waitingUbitUmarov1-5/+6
2014-08-02 add some filters for NPCsUbitUmarov3-16/+52
2014-08-02crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov1-1/+5
this later
2014-08-02initial state changeUbitUmarov1-2/+2
2014-08-02add a hide check at end of region arrivalUbitUmarov1-0/+7
2014-08-02remove a few moreUbitUmarov1-6/+1
2014-08-02remove some ischild testsUbitUmarov1-5/+5