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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-13
fix the 'fix'
UbitUmarov
1
-2
/
+2
2012-12-13
fix coment out code not in use
UbitUmarov
1
-2
/
+2
2012-12-13
FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2
-5
/
+39
2012-12-13
add a Check method to flotsamAssetCache, so to check if a asset is in
UbitUmarov
6
-20
/
+150
2012-12-11
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
1
-14
/
+37
2012-12-11
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
1
-62
/
+64
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
3
-13
/
+8
2012-12-11
missing files remove some warnings...
UbitUmarov
3
-4
/
+3
2012-12-11
missing file
UbitUmarov
1
-0
/
+9
2012-12-11
a few more changes on avatar collider
UbitUmarov
2
-299
/
+363
2012-12-10
typo fix
UbitUmarov
1
-2
/
+3
2012-12-09
add velocityinterpolator packets handling but actually do nothing, since
UbitUmarov
1
-1
/
+27
2012-12-08
* This is a better way to do the last commit.
teravus
1
-30
/
+33
2012-12-07
* Should promote faster self appearance.
teravus
1
-19
/
+33
2012-12-07
add some default size setting and checks
UbitUmarov
1
-1
/
+2
2012-12-07
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
4
-12
/
+28
2012-12-07
create a new ode character also with the new information
UbitUmarov
4
-5
/
+26
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
5
-5
/
+66
2012-12-07
fix regression
UbitUmarov
1
-2
/
+2
2012-12-07
*TEST* add some avatar skeleton information and use it to calculate avatar
UbitUmarov
1
-4
/
+25
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
4
-105
/
+85
2012-12-04
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
3
-14
/
+47
2012-12-04
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
1
-4
/
+4
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
3
-103
/
+350
2012-12-03
fix vertex rounding direction
UbitUmarov
1
-1
/
+8
2012-12-03
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
1
-0
/
+16
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-12-03
Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2
-3
/
+3
2012-11-24
don't zero constant force and torque in selection
UbitUmarov
1
-6
/
+6
2012-11-24
avoid potencial NullReferenceException
UbitUmarov
1
-2
/
+5
2012-11-23
Remove a superfluous newline from help
Melanie
1
-2
/
+2
2012-11-23
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
1
-8
/
+13
2012-11-23
minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2
-1
/
+9
2012-11-23
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
4
-36
/
+51
2012-11-23
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
1
-0
/
+58
2012-11-23
Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
1
-4
/
+8
2012-11-23
Remove duplicate registration of the help topics for the module commander
Melanie
1
-5
/
+5
2012-11-23
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
11
-54
/
+54
2012-11-22
* While this is not producing any problems.. and does help in low bandwidth ...
teravus
1
-7
/
+35
2012-11-22
Factor out command script code.
Justin Clark-Casey (justincc)
1
-36
/
+0
2012-11-22
Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
3
-171
/
+29
2012-11-22
Make "show info" command available across all servers
Justin Clark-Casey (justincc)
1
-16
/
+1
2012-11-22
factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
6
-21
/
+39
2012-11-21
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2
-76
/
+44
2012-11-21
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
3
-5
/
+46
2012-11-21
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2
-454
/
+454
2012-11-21
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
4
-36
/
+253
2012-11-21
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
4
-181
/
+327
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