aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Expand)AuthorFilesLines
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie3-97/+113
2012-09-03Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie1-14/+17
2012-09-01 try to reduce potencial recursive lockingUbitUmarov1-26/+51
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov3-4/+8
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov3-35/+38
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie2-5/+56
2012-08-29Allow llList2Key to also act on System.StringMelanie1-1/+2
2012-08-29Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie1-2/+8
2012-08-29Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie1-9/+9
2012-08-29 A few more changes to keyframesUbitUmarov3-64/+116
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
2012-08-28Add a queue with two priority levels. This is a drop in replacement forMelanie1-2/+111
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov7-114/+310
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
2012-08-25Make llCollisionSprite not throw anymoreMelanie1-1/+2
2012-08-24Remove debug spamMelanie1-2/+2
2012-08-24Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie1-49/+103
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie1-1/+1
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Allow updates sent for right pec to go to the clientMelanie1-1/+1
2012-08-21Implement seeing busy status in LSLMelanie1-0/+7
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14
2012-08-20Fix scripted detach of temp attachmentsMelanie1-6/+2
2012-08-18Make the console output from the reigon console hookableMelanie2-0/+11
2012-08-18Fix a typoMelanie1-1/+1
2012-08-16 let setLinkPrimParams terminate even if there are no more parts.UbitUmarov1-2/+3
2012-08-16fix vs2010 buildUbitUmarov1-0/+1
2012-08-16Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie3-36/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie3-20/+20
2012-08-16Fix casts and calls for link primitive param setting for avatarsMelanie1-4/+14
2012-08-16Remove XML debug spam from vivox voiceMelanie1-12/+12
2012-08-15Do a proper null check to avoid the overloaded operator == trapMelanie1-1/+1
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-49/+74
2012-08-15Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)1-2/+7
2012-08-15Add a real_id field to the login response if impersonation is used. The wrapperMelanie1-0/+6
2012-08-15Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv1-116/+106
2012-08-15adding ATTACH_*_PEC constantsSignpostMarv1-0/+2
2012-08-15BulletSim: add hinge constraint.Robert Adams3-6/+126
2012-08-15BulletSim: add locking to constraintCollection and rename some of the public ...Robert Adams2-147/+197
2012-08-15BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams5-34/+44
2012-08-15BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams1-15/+15
2012-08-15BulletSim: fix problem of a null reference exception on shutdown if there wer...Robert Adams1-12/+13
2012-08-15BulletSim: Refactor BSConstraintCollection to add a new RemoveAndDestroyConst...Robert Adams1-4/+12
2012-08-15BulletSim: add BSConstraint.RecomputConstraintVariables for the recomputation...Robert Adams1-0/+17
2012-08-15BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams1-6/+10
2012-08-15BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams1-3/+8