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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-03
fix vertex rounding direction
UbitUmarov
1
-1
/
+8
2012-12-03
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
1
-0
/
+16
2012-12-03
adjust avatar standing Z position
UbitUmarov
1
-5
/
+11
2012-12-03
Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2
-3
/
+3
2012-11-24
don't zero constant force and torque in selection
UbitUmarov
1
-6
/
+6
2012-11-24
avoid potencial NullReferenceException
UbitUmarov
1
-2
/
+5
2012-11-23
Remove a superfluous newline from help
Melanie
1
-2
/
+2
2012-11-23
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
Justin Clark-Casey (justincc)
1
-8
/
+13
2012-11-23
minor: Add some console feedback on region restart and log who requested a re...
Justin Clark-Casey (justincc)
2
-1
/
+9
2012-11-23
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
4
-36
/
+51
2012-11-23
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
1
-0
/
+58
2012-11-23
Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
1
-4
/
+8
2012-11-23
Remove duplicate registration of the help topics for the module commander
Melanie
1
-5
/
+5
2012-11-23
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
11
-54
/
+54
2012-11-22
* While this is not producing any problems.. and does help in low bandwidth ...
teravus
1
-7
/
+35
2012-11-22
Factor out command script code.
Justin Clark-Casey (justincc)
1
-36
/
+0
2012-11-22
Make "config show/set/get/save" console commands available on all servers
Justin Clark-Casey (justincc)
3
-171
/
+29
2012-11-22
Make "show info" command available across all servers
Justin Clark-Casey (justincc)
1
-16
/
+1
2012-11-22
factor out common HandleShow code for "show uptime"
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
6
-21
/
+39
2012-11-21
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2
-76
/
+44
2012-11-21
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
3
-5
/
+46
2012-11-21
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2
-454
/
+454
2012-11-21
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
4
-36
/
+253
2012-11-21
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
4
-181
/
+327
2012-11-21
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
4
-8
/
+8
2012-11-21
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
3
-20
/
+22
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
9
-66
/
+67
2012-11-21
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2
-33
/
+30
2012-11-21
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2
-8
/
+10
2012-11-20
If GetAgents() is called with an empty userIDs array then don't bother with a...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-11-20
refactor: Move common presence connector code into BasePresenceServiceConnector
Justin Clark-Casey (justincc)
4
-193
/
+145
2012-11-20
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
1
-8
/
+7
2012-11-20
Fix movetotarget on mega regions.
Iain Oliver
1
-3
/
+21
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
4
-216
/
+214
2012-11-18
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
1
-2
/
+6
2012-11-18
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
1
-134
/
+0
2012-11-17
* Plumbing and basic setting of the GetMesh Cap Throttler.
teravus
5
-18
/
+99
2012-11-17
Prevent a buffer overflow in asset receiving
Melanie
1
-11
/
+20
2012-11-17
Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
Justin Clark-Casey (justincc)
2
-5
/
+4
2012-11-16
Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ...
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
159
-15158
/
+6023
2012-11-15
Handle Map block requests on a separate thread rather than the main packet ha...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-11-15
Do HandleMapLayerRequest on its own thread rather than on the main inbound ud...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-11-15
Following on from 4f982596, launch map name requests on an async thread from ...
Justin Clark-Casey (justincc)
2
-13
/
+9
2012-11-15
Make PacketPool class stats pull stats instead of push stats so they can be l...
Justin Clark-Casey (justincc)
3
-63
/
+107
2012-11-15
Add IncomingPacketsProcessedCount stat for diagnostics.
Justin Clark-Casey (justincc)
2
-38
/
+96
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
20
-4
/
+532
2012-11-14
Possibly fixes mantis #6429 (Flotsam cache having a null ref to the asset ser...
Diva Canto
1
-4
/
+2
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