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2011-09-16Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc1-1/+2
2011-09-16Reattaching a region was failing if the estate name had not changed (issue 50...Kevin Houlihan2-1/+17
2011-09-16Pass any region scope through to the CreateUser() methodJustin Clark-Casey (justincc)1-2/+11
2011-09-16refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)2-45/+52
2011-09-16Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)3-93/+65
2011-09-15Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2-1/+2
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)8-43/+43
2011-09-15Only bother to create an inventory xfer file if there are any items in a prim...Justin Clark-Casey (justincc)1-2/+2
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)3-13/+19
2011-09-15If a prim inventory becomes empty through deletion, send an empty xfer file n...Justin Clark-Casey (justincc)1-20/+43
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)2-1/+34
2011-09-13Remove code from DetachSingleAttachmentToInv() that sets group changed on all...Justin Clark-Casey (justincc)1-11/+0
2011-09-13remove redunant itemID and agentID arguments from UpdateKnownItem().Justin Clark-Casey (justincc)1-6/+4
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)2-10/+1
2011-09-13minor: remove redundant grp != null check from AM.UpdateKnownItem()Justin Clark-Casey (justincc)1-36/+33
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)4-44/+97
2011-09-13Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)3-13/+47
2011-09-13stop the duplicate remove of the root part ids from the full part and local p...Justin Clark-Casey (justincc)2-3/+1
2011-09-13extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)1-0/+6
2011-09-13In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)1-7/+5
2011-09-13Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)1-0/+27
2011-09-13improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)1-11/+14
2011-09-13In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)1-1/+3
2011-09-12eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)1-8/+6
2011-09-12remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)1-23/+2
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)3-10/+7
2011-09-12minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2-1/+5
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2-5/+5
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)4-175/+228
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz5-44/+216
2011-09-12minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)1-5/+6
2011-09-10lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)1-20/+24
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2-6/+20
2011-09-10reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)1-0/+2
2011-09-10Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)1-3/+3
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz4-2/+32
2011-09-09llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2-44/+90
2011-09-09Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Use a copy of the inventory items list to register users in the thread starte...Justin Clark-Casey (justincc)2-2/+8
2011-09-09Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2-1/+41
2011-09-08Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)1-1/+2
2011-09-08Centralize module setup for NPC tests.Justin Clark-Casey (justincc)1-41/+21
2011-09-08Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2-5/+17
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2-7/+89
2011-09-07When invoking any of the OSSL teleport functions, do it on a separate thread ...Justin Clark-Casey (justincc)1-6/+13
2011-09-07When a region is added to the HG Inventory Broker, also pass this through to ...Justin Clark-Casey (justincc)3-21/+41
2011-09-06Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)3-19/+33
2011-09-06Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)1-1/+2
2011-09-06Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)1-16/+17
2011-09-06Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)1-1/+1