Commit message (Collapse) | Author | Files | Lines | ||
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2011-10-25 | Fix ground sit autopilot | Melanie | 2 | -9/+19 | |
2011-10-24 | Fake an AgentCircuitData if none is available rather than crashing out | Melanie | 1 | -2/+24 | |
2011-10-21 | Allow updating the movement animation while flying. This fixes falling, | Melanie | 1 | -20/+6 | |
splatting and ground sit. Walking to a ground sit still doesn't work. | |||||
2011-10-20 | Fix up the animator and ScenePresence to like each other again | Melanie | 2 | -7/+24 | |
2011-10-12 | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2 | -3/+1 | |
2011-10-12 | Bring LindenUDP.Tests back from the dead. No tests are running. | Justin Clark-Casey (justincc) | 5 | -343/+282 | |
Code drift means that most of this stuff doesn't compile but the structure is still useful. | |||||
2011-10-12 | When shutting down XEngine, log how many scripts are being shutdown so the ↵ | Justin Clark-Casey (justincc) | 2 | -2/+5 | |
user knows why they are waiting. | |||||
2011-10-12 | minor: insert some commented out log lines which are a blunt but useful ↵ | Justin Clark-Casey (justincc) | 3 | -3/+12 | |
instrument to see packet expiry and received acks | |||||
2011-10-12 | Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection | Justin Clark-Casey (justincc) | 3 | -17/+39 | |
2011-10-12 | Change default groups messaging module in hardcode to the empty string. | Melanie | 1 | -1/+1 | |
Modules should not assume thet they are the one and only, but only be enabled when explicitly configured. | |||||
2011-10-12 | Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken | Melanie | 1 | -12/+6 | |
2011-10-12 | HACK: Remove advanced property resending until it is fixed properly in core. | Melanie | 1 | -10/+14 | |
2011-10-12 | Fix tree populator | Melanie | 1 | -10/+0 | |
2011-10-12 | Fix rezzing coalesced object broken by core merge | Melanie | 1 | -54/+36 | |
2011-10-11 | Start recording object updates per second statistic (analogue of agent ↵ | Justin Clark-Casey (justincc) | 3 | -1/+43 | |
updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene | |||||
2011-10-11 | meaningless change to goose panda | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
2011-10-11 | osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE | Pixel Tomsen | 2 | -21/+32 | |
this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725 | |||||
2011-10-10 | Allow monitoring of stats by region name | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
2011-10-10 | Add other region stats (total frame time, physics fps, etc.) currently ↵ | Justin Clark-Casey (justincc) | 16 | -21/+326 | |
missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats. | |||||
2011-10-10 | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 3 | -15/+15 | |
idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | |||||
2011-10-10 | Provide a way to turn the MonitorModule on and off | Justin Clark-Casey (justincc) | 1 | -15/+35 | |
Default is currently on since this is the historical setting | |||||
2011-10-10 | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 3 | -15/+2 | |
than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | |||||
2011-10-10 | remove unused LastAssetID from DynamicTextureUpdaer | Justin Clark-Casey (justincc) | 1 | -6/+4 | |
2011-10-08 | Go back to lying that sim fps is 55 when it's actually locked at a maximum ↵ | Justin Clark-Casey (justincc) | 1 | -2/+6 | |
of 11. We're been lying since 2008 so I'm sure another few years can't hurt. To know the real fps, either divide sim fps by 5 and/or look at the frame time. | |||||
2011-10-07 | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
As per earlier discussions with dslake | |||||
2011-10-06 | Fixed line endings from previous commit | Dan Lake | 3 | -51/+51 | |
2011-10-06 | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 5 | -89/+79 | |
ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists. | |||||
2011-10-07 | remove the pointless slashes on the end of the (5!) different server stat ↵ | Justin Clark-Casey (justincc) | 3 | -13/+6 | |
retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path. | |||||
2011-10-06 | WebStats - Home Link Fix | Pixel Tomsen | 1 | -2/+3 | |
http://opensimulator.org/mantis/view.php?id=4536 | |||||
2011-10-06 | Simplified IsInTransit property on ScenePresence and removed InTransit() ↵ | Dan Lake | 2 | -17/+16 | |
which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit(). | |||||
2011-10-06 | Refactor ScenePresence so gets and sets are through properties. Added ↵ | Dan Lake | 1 | -287/+288 | |
private sets when needed. Removed redundant code when methods replicated what the set already does | |||||
2011-10-06 | Fix physics proxy position when linking and rotating the root prim only | Melanie | 1 | -2/+6 | |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead ↵ | Justin Clark-Casey (justincc) | 4 | -36/+21 | |
in the main Scene.Update() loop, like the other stats Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time. Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats. These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time | |||||
2011-10-05 | rename WebStatsModules.m_scene to m_scenes since it's a list of scenes, not ↵ | Justin Clark-Casey (justincc) | 1 | -11/+11 | |
a single one | |||||
2011-10-05 | Add user ID to new estate user prompt, to make it clearer and consistent ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
with the main create user prompts | |||||
2011-10-05 | Change WebStatsModule to check its config properly, instead of catching the ↵ | Justin Clark-Casey (justincc) | 1 | -34/+7 | |
ineviable NullReferenceException! Also, tidy up spacing. | |||||
2011-10-05 | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 1 | -3/+0 | |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 3 | -24/+36 | |
Also remove some unused fields and improve naming on others. | |||||
2011-10-05 | Removed redundant scene presence lookups in HGMessageTransferModule | Dan Lake | 1 | -21/+4 | |
2011-10-04 | Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ↵ | Dan Lake | 1 | -14/+2 | |
objects already triggers objectkill packet to client. No need to send again. | |||||
2011-10-04 | When creating a new user on the comand line, give the option of allowing a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+10 | |
UUID to be specified to override the randomly generated one. This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership. | |||||
2011-10-04 | Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵ | Dan Lake | 4 | -384/+385 | |
handlers for attachments to call public interface and rearranged module file into sections | |||||
2011-10-03 | Removed redundant code in AttachmentsModule and simplified interfaces which ↵ | Dan Lake | 6 | -131/+83 | |
converted back and forth between ScenePresence and IClientAPI. More to be done still. | |||||
2011-10-04 | trival tweak to trigger the continuous integration system | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-10-04 | Animation-States Turning Left, Turning Right implemented/enabled | Pixel Tomsen | 1 | -2/+6 | |
http://opensimulator.org/mantis/view.php?id=3036 | |||||
2011-10-04 | Return NULL_KEY from llGetTexture if a non-existent face is indicated, ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
rather than "" As per http://wiki.secondlife.com/wiki/LlGetTexture | |||||
2011-10-04 | For llGetTexture(), if the face texture asset is in the inventory, return ↵ | Justin Clark-Casey (justincc) | 1 | -1/+16 | |
the inventory name rather than the asset UUID This is as per http://wiki.secondlife.com/wiki/LlGetTexture Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early. Thanks Michelle Argus! | |||||
2011-10-03 | Remove vestigal RegionStatus.SlaveScene. | Justin Clark-Casey (justincc) | 2 | -60/+49 | |
This appears to be code clutter since the code that uses this has long gone. | |||||
2011-10-03 | Remove usage of Linden packet types from inside Attachments Module and interface | Dan Lake | 3 | -10/+10 | |
2011-10-01 | Remove unimplementated UpdateMovement() methods from SOG, SOP. | Justin Clark-Casey (justincc) | 4 | -17/+1 | |
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase. No point making the code more complex until it actually needs to be, |