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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2019-03-17
remove redundant code
UbitUmarov
4
-24
/
+6
2019-03-17
lludp: direct encode PacketAck, StartPingCheck and CompletePingCheck
UbitUmarov
1
-26
/
+73
2019-03-17
lludp: direct encode AvatarAppearance
UbitUmarov
1
-22
/
+39
2019-03-16
lludp: direct encode CoarseLocationUpdate
UbitUmarov
1
-25
/
+40
2019-03-16
lludp: direct encode rest of send terseupdates
UbitUmarov
1
-228
/
+23
2019-03-16
bug fix on mapblockreply; direct encode mapitemreply just because..
UbitUmarov
1
-33
/
+85
2019-03-16
lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...
UbitUmarov
1
-38
/
+117
2019-03-15
minor cleanup
UbitUmarov
2
-32
/
+2
2019-03-15
LSL: limit sittext and touchtext to length current viewers cand display
UbitUmarov
1
-2
/
+8
2019-03-15
lludp: change zero encode of strings; limit them to what current viewers expect
UbitUmarov
2
-172
/
+90
2019-03-14
lludp direct encode object Properties update packets
UbitUmarov
1
-128
/
+199
2019-03-11
Add a but more status info on marker files
root
1
-0
/
+24
2019-03-11
Allow anyone to get a CAP to the console - check rights on use
root
1
-2
/
+8
2019-03-10
lludp: direct encode terrain patchs packets
UbitUmarov
2
-5
/
+83
2019-03-10
lludp fix max packet size on ack appends
UbitUmarov
1
-1
/
+2
2019-03-09
do not send animated attachments to viewers that do not support them.
UbitUmarov
1
-1
/
+6
2019-03-08
ooops bad zeroencode flag
UbitUmarov
1
-1
/
+1
2019-03-08
just direct encode avatar animation also
UbitUmarov
1
-0
/
+74
2019-03-08
agent animation object ids are only for self avatar
UbitUmarov
1
-10
/
+40
2019-03-07
well let trees have special state and grass data block again.
UbitUmarov
1
-4
/
+3
2019-03-07
grass even more
UbitUmarov
1
-7
/
+38
2019-03-07
vegetation is special
UbitUmarov
1
-28
/
+71
2019-03-07
make use of direct object update encoding
UbitUmarov
1
-23
/
+88
2019-03-07
prims have at most 9 face textures
UbitUmarov
3
-7
/
+7
2019-03-07
don't send irrelevant data
UbitUmarov
1
-25
/
+36
2019-03-06
fix packet type
UbitUmarov
1
-1
/
+5
2019-03-06
llupd add direct encode, with inline zeroencode, of objects update ( code pat...
UbitUmarov
2
-34
/
+227
2019-03-06
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
UbitUmarov
2
-37
/
+356
2019-03-06
BulletSim: Add delay to stationary check after adding force to Avatar.
Robert Adams
3
-10
/
+19
2019-03-05
dont try to backup a object in the middle of possible multipack link
UbitUmarov
1
-3
/
+1
2019-03-05
llupd direct encode object updates for agents; let terse updates be zeroencod...
UbitUmarov
2
-109
/
+212
2019-03-05
remove lludp throttle texture rate cannibal option. That rate is used by http...
UbitUmarov
2
-23
/
+0
2019-03-03
OOOPPPSSS
UbitUmarov
1
-2
/
+2
2019-03-02
direct encode lludp terse object update, let contain texture entry
UbitUmarov
2
-40
/
+78
2019-03-02
ll rez objects: silent ginore null object id; remove redundante llSetColor code
UbitUmarov
1
-40
/
+1
2019-03-01
put back assetViewer cap code, to allow viewers testing. It is disabled at Op...
UbitUmarov
1
-8
/
+6
2019-03-01
reduce the chance of using a invalid avatar physics actor
UbitUmarov
1
-15
/
+28
2019-02-27
Add Thread.ResetAbort() to various thread loops to clean up errors on
Robert Adams
4
-19
/
+44
2019-02-27
combat module: those parcel changes are now handled elsewhere
UbitUmarov
2
-35
/
+2
2019-02-27
direct encode terseupdates
UbitUmarov
4
-37
/
+207
2019-02-26
avoid packet split on terseupdates
UbitUmarov
1
-30
/
+76
2019-02-26
issues with udp buffers pool on heavy load
UbitUmarov
4
-42
/
+53
2019-02-26
mantis 6569: restore full health on invulnerable set to true; combat module i...
UbitUmarov
1
-1
/
+6
2019-02-26
buffers in pool have no data, better mk that clear
UbitUmarov
1
-0
/
+1
2019-02-26
fix UDPBuffersPoolCount value (readable with stats show clientstack
UbitUmarov
1
-2
/
+1
2019-02-25
zero decode using a buffer from the pool
UbitUmarov
1
-6
/
+14
2019-02-25
removed a redundant function; try to make a particular vi coder happy about r...
UbitUmarov
2
-23
/
+7
2019-02-25
change UDPPacketBuffer pools (does waste a bit of memory)
UbitUmarov
6
-323
/
+156
2019-02-24
also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, Pr...
UbitUmarov
3
-70
/
+86
2019-02-24
several changes to llHttpRequest processing: options section renamed ScriptsH...
UbitUmarov
4
-81
/
+117
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