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2019-03-17remove redundant codeUbitUmarov4-24/+6
2019-03-17lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov1-26/+73
2019-03-17lludp: direct encode AvatarAppearanceUbitUmarov1-22/+39
2019-03-16lludp: direct encode CoarseLocationUpdateUbitUmarov1-25/+40
2019-03-16lludp: direct encode rest of send terseupdatesUbitUmarov1-228/+23
2019-03-16bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov1-33/+85
2019-03-16lludp direct encode mapblockreply. Not bc its a high volume packet, but bc it...UbitUmarov1-38/+117
2019-03-15minor cleanupUbitUmarov2-32/+2
2019-03-15LSL: limit sittext and touchtext to length current viewers cand displayUbitUmarov1-2/+8
2019-03-15lludp: change zero encode of strings; limit them to what current viewers expectUbitUmarov2-172/+90
2019-03-14lludp direct encode object Properties update packetsUbitUmarov1-128/+199
2019-03-11Add a but more status info on marker filesroot1-0/+24
2019-03-11Allow anyone to get a CAP to the console - check rights on useroot1-2/+8
2019-03-10lludp: direct encode terrain patchs packetsUbitUmarov2-5/+83
2019-03-10lludp fix max packet size on ack appendsUbitUmarov1-1/+2
2019-03-09do not send animated attachments to viewers that do not support them.UbitUmarov1-1/+6
2019-03-08ooops bad zeroencode flagUbitUmarov1-1/+1
2019-03-08just direct encode avatar animation alsoUbitUmarov1-0/+74
2019-03-08agent animation object ids are only for self avatarUbitUmarov1-10/+40
2019-03-07well let trees have special state and grass data block again.UbitUmarov1-4/+3
2019-03-07grass even moreUbitUmarov1-7/+38
2019-03-07vegetation is specialUbitUmarov1-28/+71
2019-03-07make use of direct object update encodingUbitUmarov1-23/+88
2019-03-07prims have at most 9 face texturesUbitUmarov3-7/+7
2019-03-07don't send irrelevant dataUbitUmarov1-25/+36
2019-03-06fix packet typeUbitUmarov1-1/+5
2019-03-06llupd add direct encode, with inline zeroencode, of objects update ( code pat...UbitUmarov2-34/+227
2019-03-06lludp do inline zeroencode of some(most) agent full updates (runprebuild)UbitUmarov2-37/+356
2019-03-06BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams3-10/+19
2019-03-05dont try to backup a object in the middle of possible multipack linkUbitUmarov1-3/+1
2019-03-05llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2-109/+212
2019-03-05remove lludp throttle texture rate cannibal option. That rate is used by http...UbitUmarov2-23/+0
2019-03-03OOOPPPSSSUbitUmarov1-2/+2
2019-03-02direct encode lludp terse object update, let contain texture entryUbitUmarov2-40/+78
2019-03-02ll rez objects: silent ginore null object id; remove redundante llSetColor codeUbitUmarov1-40/+1
2019-03-01put back assetViewer cap code, to allow viewers testing. It is disabled at Op...UbitUmarov1-8/+6
2019-03-01reduce the chance of using a invalid avatar physics actorUbitUmarov1-15/+28
2019-02-27Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams4-19/+44
2019-02-27 combat module: those parcel changes are now handled elsewhereUbitUmarov2-35/+2
2019-02-27direct encode terseupdatesUbitUmarov4-37/+207
2019-02-26avoid packet split on terseupdatesUbitUmarov1-30/+76
2019-02-26 issues with udp buffers pool on heavy loadUbitUmarov4-42/+53
2019-02-26mantis 6569: restore full health on invulnerable set to true; combat module i...UbitUmarov1-1/+6
2019-02-26buffers in pool have no data, better mk that clearUbitUmarov1-0/+1
2019-02-26fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov1-2/+1
2019-02-25zero decode using a buffer from the poolUbitUmarov1-6/+14
2019-02-25removed a redundant function; try to make a particular vi coder happy about r...UbitUmarov2-23/+7
2019-02-25change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov6-323/+156
2019-02-24also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, Pr...UbitUmarov3-70/+86
2019-02-24several changes to llHttpRequest processing: options section renamed ScriptsH...UbitUmarov4-81/+117