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2015-09-04actually reduce max number of ode spacesUbitUmarov2-8/+8
2015-09-04bug fix on ode spaces and allow more of them on large regionsUbitUmarov2-12/+12
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov5-5/+5
2015-09-04use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2-106/+122
rearrange on stat code ( MOSES special ones still out )
2015-09-04normalise physics plugins to return fps as (simulated time / requested ↵UbitUmarov6-1906/+3319
simulation time). improved a bit old ode simulations per call math
2015-09-03a bit better addAvatar() call chainUbitUmarov1-5/+1
2015-09-03make addavatar more friendly between pluginsUbitUmarov2-3330/+1891
2015-09-03fix a old bug i added: MaxWearables can't be changed in runtimeUbitUmarov1-1/+0
2015-09-03fix CM_api compile errorUbitUmarov1-3/+3
2015-09-03 minor cleanUbitUmarov1-48/+0
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov10-85/+29
scenepresence)
2015-09-02seems to compile ( tests comented out)UbitUmarov103-8410/+1005
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
position. Also reset camera to position on makeroot
2015-08-31 fix slow moving physical objects moving without sending updatesUbitUmarov1-9/+9
2015-08-31minor changesUbitUmarov1-15/+21
2015-08-30more on tps and crossingsUbitUmarov3-157/+193
2015-08-30Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto1-7/+9
2015-08-29 improve object crossingsUbitUmarov1-37/+15
2015-08-29 fix some effects rangesUbitUmarov5-7/+7
2015-08-29 fix NeighborRegions codeUbitUmarov2-55/+21
2015-08-28stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov1-1/+2
stop sending also
2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-28 also limit terrain flood effects ( like on pait change this should haveUbitUmarov9-35/+37
no visible impact, just cpu saving)
2015-08-27 restrict terrain PaintBrushes to the requested areaUbitUmarov12-102/+97
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
conforming to protocol, and no longer in agreement with how patchs are schedule to send
2015-08-27 make terrain undo non op, it is broken and can't be global but per agentUbitUmarov1-27/+2
2015-08-27 fix terrain bake for revert. just good enought fixUbitUmarov1-11/+3
2015-08-27rename revert map as baked map, bc thats what it isUbitUmarov1-20/+20
2015-08-27 take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov3-11/+50
Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-27change osd encoding of region sizeUbitUmarov1-8/+8
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
this costed me hours :P
2015-08-26add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov3-11/+36
2015-08-26change teleport version number to v0.3, without actually adding the checksUbitUmarov2-52/+29
for 0.7 sims, etc that we don't have. Also still not using the homeURL added in core.
2015-08-25 fix bugUbitUmarov1-1/+1
2015-08-25update raw32 file reader to core one. Warning only suports square regionsUbitUmarov1-0/+11
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov2-30/+2
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov2-7/+48
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
2015-08-24try to implement core load oar optionsUbitUmarov8-206/+535
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams3-33/+19
Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79.
2015-08-24 rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov3-6/+6
2015-08-24 turn off KeepAliveUbitUmarov2-5/+5
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams3-19/+33
until it is fully configured. Another addition to fixing the collisions stopping problem.
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
from collisions before removing the collision callbacks. Should not make operational differences.
2015-08-24Add Culture.FormatProvider to String.Format, like it is done for LSLFloatlillith xue1-3/+3
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-24Just replace all m_data accesses with accesses to Data, which isMelanie Thielker1-62/+62
protected against nullrefs
2015-08-23add missing culture format on lslvector toStringUbitUmarov1-3/+3
2015-08-23Revert "Revert "Fix a possible nullref caused by accessing m_data rather ↵Melanie Thielker1-4/+4
than Data"" Needed after all This reverts commit 26094c21feb8f63d7e6ed46ec2668f213d9dc623.
2015-08-23Fix the nullref in scripts - the right wayMelanie Thielker1-3/+3