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2013-06-12DataSnapshot: changed those annoying messages to Debug instead of Info.Diva Canto2-8/+8
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to ↵teravus1-0/+5
start running when pulled from data storage.
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams2-14/+30
and region with the offending object's name in the error message.
2013-06-11Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams3-3/+9
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
2013-06-11Uncomment Mic's code and split to create new regression ↵Justin Clark-Casey (justincc)1-23/+41
TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
2013-06-11Removed the lock entirelyDiva Canto1-56/+52
2013-06-11Really bad idea to lock m_UserCache for so long in UserManagementModule. ↵Diva Canto1-13/+17
Added a special lock object instead, if we really want to avoid concurrent executions of that code.
2013-06-11Put the "script saved" and "notecard saved" messages back into the bottomMelanie1-2/+2
right corner.
2013-06-11Put the "script saved" and "notecard saved" messages back into the bottomMelanie1-2/+2
right corner.
2013-06-11* Adds KeyFrameMotion storage support to SQLite, just a note, seems that ↵teravus1-2/+3
there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. * Has a prim table migration.. that might take a while, hold on to your hats. * Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. ↵dahlia1-0/+3
Addresses Mantis #0006671
2013-06-10LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization ↵dahlia1-2/+2
fails
2013-06-10llRot2Angle now checks absolute value of s rotation component before normalizingdahlia1-11/+3
2013-06-10llRot2Axis now checks absolute value of s rotation component before ↵dahlia1-22/+6
normalizing. Also removed some excessive division and cleaned up a bit
2013-06-10Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669teravus1-2/+4
2013-06-10add a Normalize() method for LSL_Rotationdahlia1-0/+25
2013-06-10Fix test for adding temporary assets. Code for non-local temporary assetsMic Bowman1-0/+20
is there but commented out.
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams4-34/+51
so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list.
2013-06-10Remove Temporary from use to shortcut asset stores. The Local propertyMic Bowman2-2/+2
differentiates between local & grid storage. The Temporary property just says that which service handles the it, the asset can be safely removed in the future.
2013-06-10Mantis 5346: llAxisAngle2Rot() should normalize before computingTalun1-0/+1
Corrected to agree with http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes to normalise the vector before computing the quaternion Signed-off-by: dahlia <dahlia@nomail>
2013-06-10Explicitly set uploaded mesh object permsMelanie1-10/+13
2013-06-08Catch exception triggered by incoming avatars using legacy profilesBlueWall1-1/+10
2013-06-08Make objects attached from the ground appear in inventory again. Fixes a numberMelanie1-1/+1
of interaction issues causing client crashes.
2013-06-07SQLite support for UserProfilesBlueWall1-0/+1
2013-06-07Ensure selected module is the only active oneBlueWall1-0/+3
2013-06-07Put the configuration back in FetchInventoryDesc2 cap.Diva Canto1-0/+29
2013-06-07Supply proper type information for the various types of requestsMelanie2-6/+7
2013-06-07Adding Avination's PollService to round out the HTTP inventory changesMelanie3-8/+8
2013-06-07minor: Comment out debug logging (at warn level) about number of objects ↵Justin Clark-Casey (justincc)1-1/+1
force selected and turn down to debug level
2013-06-07Fix regression where multiple close agents could be sent to the wrong ↵Justin Clark-Casey (justincc)1-1/+6
neighbour region on root agent close. This was introduced in git master d214e2d0 (Thu May 16 17:12:02 2013) Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously. Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07In LocalFriendshipTerminated, send the original client's agentId to the ↵Donnie Roberts2-4/+4
friend being removed instead of the friend's own id.
2013-06-06Fix keyframe motion copyrightMelanie1-3/+26
2013-06-05Strengthen some assumptions.Diva Canto1-0/+5
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie11-0/+229
may yield unexpected results in some cases. No database persistence yet,
2013-06-06Committing Avination's Keyframe module. This is not hooked up yet and will ↵Melanie1-0/+766
do nothing. More commits to follow.
2013-06-05Port Avination's inventory send throttlingMelanie1-52/+213
2013-06-05Prevent processing for NpcBlueWall1-1/+3
2013-06-05Avoid a deadlock where a script can attempt to take a ↵Justin Clark-Casey (justincc)1-11/+21
ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order. This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless). The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region. This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05Remove a couple of orphaned linesBlueWall1-3/+0
2013-06-05Make locking more uniformBlueWall1-14/+19
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
heartbeat timestep when running the physics engine on a separate thread. This reduces the occurance of heartbeats that happen when there is no physics step which is seen as vehicle jerkyness.
2013-06-05BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams1-11/+46
a mesh/hull while a mesh or hull is being rebuilt when its asset is fetched. This fixes a 'pure virtual function' crash when changing physical state of complex linksets that include many meshes.
2013-06-02Fix llTeleportAgentGlobalCoordsMelanie1-11/+16
2013-06-02Unsit seated avatars when an object is deletedMelanie1-0/+8
2013-06-02Implement PERMISSION_TELEPORT and the needed checks to make it work.Melanie2-7/+19
Old auth system still works as well.
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams3-73/+209
thread. Off by default until more testing. Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics engine to be called on its own thread and the heartbeat thread only handles the reporting of property updates and collisions. Physics frame rate is about right but physics execution time goes to zero as accounted by the heartbeat loop.
2013-05-31Adding back the BasicProfileModuleBlueWall2-73/+191
2013-05-31Remove unnecessary m_scenes and m_scene from AsyncCommandManager.Justin Clark-Casey (justincc)1-6/+1
These were private and the sole point of use (to know when to load config for the first time) can be done by looking at script engines instead.
2013-05-31Lock areas of AsyncCommandManager where multiple threads could try to ↵Justin Clark-Casey (justincc)1-111/+177
access/update the same static structures simultaneously. This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used. These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651 This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
2013-05-31Fix multi-wear of alpha and tattoo layers.Melanie1-4/+4