Commit message (Collapse) | Author | Files | Lines | ||
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2016-04-27 | Make the SimulatorFeaturesModule nonshared as it ought to be from it's code ↵ | Melanie Thielker | 1 | -5/+1 | |
structure. | |||||
2016-04-27 | From information given my Mandarinka Tasty, add firing the detach event even ↵ | Melanie Thielker | 1 | -0/+3 | |
for temp attachments | |||||
2016-04-26 | Reverse a comparison, this is probably the cause of attach issues | Melanie Thielker | 1 | -1/+1 | |
2016-04-25 | Fire detach events even in temp attachments. They don't really need it but ↵ | Melanie Thielker | 1 | -1/+9 | |
keeping the tests happy | |||||
2016-04-25 | Stop serializing and storing assets for objects that were never rezzed from ↵ | Melanie Thielker | 1 | -0/+12 | |
inventory items. | |||||
2016-04-25 | Fix Temporary Attachments not being able to be detached by client | Vegaslon | 1 | -1/+1 | |
Signed-off-by: Melanie Thielker <melanie@t-data.com> | |||||
2016-04-07 | CR safari. Remove gratuitious CRs in some files | Melanie Thielker | 1 | -56/+56 | |
2016-03-23 | Mantis 7842 - remove another possible null dereference | Melanie Thielker | 1 | -18/+18 | |
2016-03-16 | Add osRequestURL and osRequestSecureURL with an options list. | Melanie Thielker | 6 | -7/+66 | |
Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server. | |||||
2016-03-16 | Implement Access-Control-Allow-Origin for HTTP LSL server | Jeff Kelley | 1 | -0/+2 | |
2016-03-15 | Remove debug spam | Melanie Thielker | 1 | -1/+1 | |
2016-03-14 | Implement parameterization of HTTP_BODY_MAXLENGTH maximum as proposed in ↵ | Jeff Kelley | 1 | -1/+3 | |
Mantis 7839. | |||||
2016-03-09 | Finish plumbing RezRestoreToWorld. | Melanie Thielker | 1 | -1/+16 | |
2016-03-09 | Plumb RezRestoreToWorld from the client (part done) | Melanie Thielker | 3 | -0/+9 | |
2016-03-06 | BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9. | Robert Adams | 3 | -91/+129 | |
This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files. | |||||
2016-03-06 | Remove unused parameter ShouldUseFireAndForgetForCollisions. It was | Robert Adams | 1 | -15/+0 | |
used a while ago for testing but the execution code was removed. | |||||
2016-03-06 | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 2 | -1/+4 | |
and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner. | |||||
2016-03-05 | Make mesh upload respect the same parts maximum as what is set for the | Melanie Thielker | 2 | -1/+2 | |
simulator | |||||
2016-03-05 | Fix a couple of typos | Melanie Thielker | 1 | -1/+1 | |
2016-03-03 | Mantis 7833: Fix a condition where email sent from an object that is in | Melanie Thielker | 1 | -11/+8 | |
the process of being removed can cause a null reference | |||||
2016-02-21 | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 19 | -19/+19 | |
replace anymore. | |||||
2016-01-30 | change parcel_owner_is_god configuration option from default from true to ↵ | UbitUmarov | 1 | -1/+1 | |
false, leaving only region_owner true by default | |||||
2016-01-26 | accept mantis 7785 requests, at least until bullet can be also be used fix ↵ | UbitUmarov | 1 | -4/+5 | |
landing height. (could not test) | |||||
2016-01-26 | make sure MaxRegionsViewDistance is lower than MaxDrawDistance | UbitUmarov | 1 | -0/+3 | |
2016-01-26 | add option MaxRegionsViewDistance to control the maximum range to tell ↵ | UbitUmarov | 3 | -7/+48 | |
viewer to connect to Neighbour regions, since that is diferent from view range | |||||
2016-01-20 | BulletSim: increase default value of AvatarStopZeroThreshold as this reduces | Robert Adams | 1 | -1/+1 | |
the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues. | |||||
2016-01-19 | BulletSim: make collision sounds work most of the time. Seems that collisions | Robert Adams | 3 | -5/+9 | |
usually stop the collider so velocity is often small. Also remove some chatty debug messages. | |||||
2016-01-18 | BulletSim: add stationary suppression on AddForce application. This enables | Robert Adams | 1 | -0/+4 | |
small pushing of avatars (Mantis 7779). | |||||
2016-01-18 | BulletSim: fix problem of not zeroing motion when stationary (drift problem from | Robert Adams | 1 | -66/+40 | |
Mantis 7813). Redo Z computations for movement. Clean up code to simplify tests. Add function to suppress stationary tests unless velocity drops. | |||||
2016-01-18 | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 6 | -17/+21 | |
confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally. | |||||
2016-01-18 | BulletSim: revert avatar stationary testing for having slight velocity. | Robert Adams | 1 | -5/+14 | |
This fix causes drift (Mantis 7813). This revision will rebreak pushing (Mantis 7779) but drifting is bad and pushing will be fixed in future commits. | |||||
2016-01-18 | Code cleanup to terse update sending as given in a patch in Mantis 7813. | Robert Adams | 1 | -25/+10 | |
Thanks tqlion! | |||||
2016-01-10 | BulletSim: fix Mantis 7798: land collisions not working. | Robert Adams | 1 | -2/+6 | |
2016-01-10 | BulletSim: tweaking so avatar can be pushed. In particular, llPushObject, | Robert Adams | 5 | -18/+57 | |
which called BSCharacter.AddForce, can now move a character. | |||||
2016-01-01 | add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵ | UbitUmarov | 4 | -67/+102 | |
with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active. | |||||
2016-01-01 | stop avatar move to target on parcel ban enforce | UbitUmarov | 1 | -0/+2 | |
2015-12-26 | ubMeshmerizer: remove some wrong faces still present in taper cases, some ↵ | UbitUmarov | 3 | -210/+234 | |
code cleanup | |||||
2015-12-26 | fix cilinder and cone physics mesh | UbitUmarov | 1 | -0/+2 | |
2015-12-25 | fix html encapsulation for MSIE was doing nothing | UbitUmarov | 1 | -1/+1 | |
2015-12-25 | assume direct string.replace is good enought to avoid a stringbuild use | UbitUmarov | 1 | -5/+1 | |
2015-12-25 | try to implement HTTP_BODY_MAXLENGTH. Make it limit body input bytes. Read ↵ | UbitUmarov | 1 | -16/+33 | |
entire relevant input buffer before UTF-8 parsing, or it may fail. | |||||
2015-12-25 | a few code cosmetic changes | UbitUmarov | 1 | -21/+30 | |
2015-12-24 | enable the upload region map texture asset for large regions for large ↵ | UbitUmarov | 1 | -5/+26 | |
regions that i had disabled, but with max size reduced to 512pixels. New viewers don't use this, but osGetRegionMapTexture needs it ( mantis 7787 ) | |||||
2015-12-24 | add prim estimated center of mass correction also for tortured prims meshs. ↵ | UbitUmarov | 1 | -0/+4 | |
Not fully tested | |||||
2015-12-23 | fix avatar movetotarget that got broken with changes on significant ↵ | UbitUmarov | 2 | -25/+54 | |
movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing | |||||
2015-12-22 | physics landing: don't land on top of volume detectors | UbitUmarov | 1 | -3/+1 | |
2015-12-22 | a few changes to physics new root avatar position height estimation | UbitUmarov | 1 | -18/+61 | |
2015-12-21 | drop attachments to ground a bit in front of the avatar, not on his location | UbitUmarov | 1 | -2/+5 | |
2015-12-21 | clean a bit | UbitUmarov | 1 | -8/+2 | |
2015-12-21 | add physics help on root agent arrival via some login types and if not under ↵ | UbitUmarov | 1 | -4/+46 | |
action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly. |