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2019-03-30make 2 tests happy againUbitUmarov1-4/+4
2019-03-30a few more changes on initial objects sendUbitUmarov6-188/+111
2019-03-28Yengine: fix scripts resume on attachments dropUbitUmarov1-1/+2
2019-03-28mantis 8508: ignore llAttachToAvatar if already attachedUbitUmarov1-0/+4
2019-03-28changes on teleports v7UbitUmarov2-86/+75
2019-03-27try another wayUbitUmarov3-2/+6
2019-03-27timming issues on fast tp back to same region on new codeUbitUmarov1-0/+9
2019-03-27timming issues on fast tp back to same region on new codeUbitUmarov2-4/+6
2019-03-25we should be able to zeroencode compressedupdatesUbitUmarov1-31/+425
2019-03-24some more changes on objects sendingUbitUmarov2-78/+28
2019-03-24mantis 8505 ( and not 8506 by mistake on previus commit) remove the meshes ↵UbitUmarov2-22/+24
numbre of sides warning. build prims with the number of sides of the high LOD submesh
2019-03-24compact the trivial te case, a more complete one may be needed even beening ↵UbitUmarov2-7/+21
heavy
2019-03-23mantis 8506: parse highlod mesh and compare its number of prim faces to the ↵UbitUmarov1-6/+29
number of faces provided and warn mismatch
2019-03-23fix particles encoding on compressedupdateUbitUmarov1-4/+22
2019-03-23a bit more suicidal...UbitUmarov2-17/+21
2019-03-23pesty warningUbitUmarov1-1/+0
2019-03-23add more test code to make usage od compressed updates etc. Should be ↵UbitUmarov10-310/+483
disable, but well many things can go wrong.
2019-03-21oops send flag PrimFlags.InventoryEmpty but do not override othersUbitUmarov1-1/+1
2019-03-21add some code for compressed updates, but disabled, since more changes are ↵UbitUmarov2-54/+363
needed elsewhere
2019-03-21do send flag PrimFlags.InventoryEmptyUbitUmarov1-1/+4
2019-03-20missing fileUbitUmarov1-59/+27
2019-03-20RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov4-10/+9
2019-03-20lludp direct encode RegionHandshakeUbitUmarov1-113/+167
2019-03-19LSL update texture entry is heavy, set all parameters on same updateUbitUmarov2-11/+59
2019-03-19prevent spurius acceleration valuesUbitUmarov1-1/+1
2019-03-19recover the UnAckedBytes are in KB fixUbitUmarov1-1/+2
2019-03-19try to avoid some useless full object updatesUbitUmarov1-5/+13
2019-03-19lludp ObjectAnimation encodingUbitUmarov1-9/+29
2019-03-19lludp SimStats encodingUbitUmarov1-13/+38
2019-03-19UnAckedBytes are in KBUbitUmarov1-0/+1
2019-03-19take the deafult on the parameter overlayUbitUmarov3-3/+3
2019-03-19do not send parceloverlay on crossings (may be bad, or not)UbitUmarov3-8/+10
2019-03-19ooopsUbitUmarov1-2/+2
2019-03-19try save a few ns on parcel overlaysUbitUmarov1-85/+143
2019-03-19add a few extra checks for viewers animated objects support, to avoid ↵UbitUmarov2-2/+8
timming issues
2019-03-18lludp ReplyTaskInventory, SendXferPacket and AbortXfer encondingUbitUmarov1-18/+73
2019-03-18also fix the ThrottleOutPacketTypeUbitUmarov1-8/+8
2019-03-18oopsUbitUmarov1-2/+4
2019-03-18lludp GenericMessage encondingUbitUmarov1-22/+132
2019-03-18lludp ImprovedInstantMessage encondingUbitUmarov1-22/+93
2019-03-18lludp ChatFromSimulator enconding; some simplificationUbitUmarov2-32/+87
2019-03-18lludp AgentMovementComplete encondingUbitUmarov1-28/+36
2019-03-17stop sending some useless small packetsUbitUmarov1-4/+22
2019-03-17remove redundant codeUbitUmarov4-24/+6
2019-03-17lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov1-26/+73
2019-03-17lludp: direct encode AvatarAppearanceUbitUmarov1-22/+39
2019-03-16lludp: direct encode CoarseLocationUpdateUbitUmarov1-25/+40
2019-03-16lludp: direct encode rest of send terseupdatesUbitUmarov1-228/+23
2019-03-16bug fix on mapblockreply; direct encode mapitemreply just because..UbitUmarov1-33/+85
2019-03-16lludp direct encode mapblockreply. Not bc its a high volume packet, but bc ↵UbitUmarov1-38/+117
it needed work anyways