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2012-06-22more debugUbitUmarov1-0/+3
2012-06-22i more debugUbitUmarov1-1/+1
2012-06-22 add a temp debug messageUbitUmarov1-0/+3
2012-06-21 fix turning off phanton always decreasing number of physical partsUbitUmarov1-28/+28
2012-06-21fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov1-2/+2
2012-06-17 don't send a lot of avatar data when we are just changing position or rotati...UbitUmarov1-4/+8
2012-06-17*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...UbitUmarov2-14/+24
2012-06-17 split ugly expression in a if making it simpler to readUbitUmarov1-3/+5
2012-06-17Don't let scripts rotate root part of physical linksets like SL, Update clien...UbitUmarov1-35/+66
2012-06-15Reapply the one change that was in the revert that was actually function, notMelanie1-1/+1
2012-06-15Revert changes...UbitUmarov2-76/+37
2012-06-15 SL doesn't let scripts rotate root part of physical linksets also fix sittin...UbitUmarov1-16/+27
2012-06-15 Add sop IsPhysical and IsPhantom to be used gradually in core in place of as...UbitUmarov1-3/+21
2012-06-15 only rotation of root part change parts positions, so only call ResetChildPr...UbitUmarov1-21/+31
2012-06-13 Changed t adding the avatar dependent sit offset and not subtracting, so not...UbitUmarov2-27/+46
2012-06-13 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTar...UbitUmarov1-1/+1
2012-06-13Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmet...UbitUmarov1-9/+23
2012-06-13*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch...UbitUmarov2-10/+19
2012-06-13Add detecting non-physical phantoms back into raycastMelanie1-3/+11
2012-06-12 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other c...UbitUmarov1-3/+10
2012-06-12fix the try.. finally in SetPrimitiveParams i did mess and add one for the av...UbitUmarov1-188/+156
2012-06-12 more changes to Get and Get primitiveparams: Let Get remove avatarheight adj...UbitUmarov1-26/+94
2012-06-12 Moved auxiliar funtions of last commit from sop to lsl api since they are on...UbitUmarov2-39/+22
2012-06-12*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...UbitUmarov2-3/+272
2012-06-11change object drag so it applies a impulse and not a push force so it works a...UbitUmarov1-2/+6
2012-06-08Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGloba...Melanie3-5/+73
2012-06-08Fix a corner case where checking for region corssing may cross an avatar back ifMelanie1-2/+7
2012-06-08Revert "Add a frame based watchdog function to keyframed motion"Melanie1-20/+0
2012-06-08*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending pos...UbitUmarov1-7/+37
2012-06-08*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so...UbitUmarov1-2/+84
2012-06-08*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avata...UbitUmarov1-6/+46
2012-06-08Add a frame based watchdog function to keyframed motionMelanie1-0/+20
2012-06-08Cut off collision sounds with avatar at 3.2. This makes most walkig collisionsMelanie1-1/+1
2012-06-07Further limit the amount of avatar collisions that will actually triggerMelanie1-2/+4
2012-06-07Add the ability to query the MYSQL databse for a list of the stored prim UUIDsMelanie2-0/+3
2012-06-07Implement playing of the real collision sounds, change scaling for avatarMelanie1-133/+57
2012-06-07Fix not sending TransferInfo when an asset is not found. This clogsMelanie1-4/+29
2012-06-07Make not_at_target stop when the target is reached even if the scriptMelanie1-1/+2
2012-06-07Typo correctionMelanie1-1/+1
2012-06-07Disable default collision sounds until they can be uploaded, but enable custo...Melanie1-55/+56
2012-06-07Set collision sound type so custom sound types are recognizedMelanie1-0/+2
2012-06-07Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie3-31/+61
2012-06-07Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2-2/+34
2012-06-07Prevent a null ref when getting the velocity of an avatar during login orMelanie1-2/+3
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in World.RezObject...UbitUmarov1-2/+3
2012-06-05Fix land collisions to work like SL.Melanie1-6/+16
2012-06-04Actually trigger land collisions in the root even when a child collidesMelanie1-1/+1
2012-06-04 fix addforce/impulse.UbitUmarov1-3/+3