| Commit message (Expand) | Author | Files | Lines |
2013-03-28 | Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-03-28 | Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly... | Justin Clark-Casey (justincc) | 2 | -4/+13 |
2013-03-28 | On the North and East sides of a megaregion, only consider regions within 256... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2013-03-28 | minor: Fix usage error message for "debug eq" console command | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-03-28 | Make HGLureModule track god like lures as well as normal lures, to see if thi... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2013-03-28 | Add "show eq" console command to show numbers of messages in agent event queues. | Justin Clark-Casey (justincc) | 1 | -0/+23 |
2013-03-28 | Remove some Console.WriteLines accidentally left in last commit cfb20f09 | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2013-03-28 | refactor: combine the checks for megaregion view range into a single place. | Justin Clark-Casey (justincc) | 1 | -51/+51 |
2013-03-28 | Fix problem with megaregions where teleporting into a different region which ... | Justin Clark-Casey (justincc) | 1 | -1/+44 |
2013-03-26 | BulletSim: prevent asset fetching loop when the fetched asset fails to mesh. | Robert Adams | 1 | -52/+64 |
2013-03-26 | Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars i... | Justin Clark-Casey (justincc) | 1 | -30/+194 |
2013-03-26 | Implement a pref to turn on the simulator ExportSupported feature entry. | Melanie | 1 | -0/+6 |
2013-03-26 | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask | Melanie | 21 | -16/+40 |
2013-03-25 | BulletSim: new algorithm for vertical attraction which uses quaternion | Robert Adams | 1 | -3/+45 |
2013-03-25 | BulletSim: small tweaks and formatting in the parameter fetching code. | Robert Adams | 1 | -5/+16 |
2013-03-25 | BulletSim: fix possible race condition where an prim's asset can be requested... | Robert Adams | 3 | -11/+24 |
2013-03-25 | BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... | Robert Adams | 2 | -14/+74 |
2013-03-25 | Start recording inter-region teleport attempts, aborts, cancels and failures ... | Justin Clark-Casey (justincc) | 1 | -10/+109 |
2013-03-24 | Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask | Melanie | 20 | -17/+40 |
2013-03-23 | Make sharing errors not spew and let the cache retry the files | Melanie Thielker | 1 | -1/+15 |
2013-03-23 | Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren... | Justin Clark-Casey (justincc) | 1 | -0/+7 |
2013-03-23 | Add "show borders" command to show the borders of a region. | Justin Clark-Casey (justincc) | 6 | -11/+54 |
2013-03-22 | Following on from 476a7d3e (which wasn't enough), make chat across regions on... | Justin Clark-Casey (justincc) | 1 | -56/+31 |
2013-03-22 | Take out a testing sleep I accidentally left in the teleport code from last c... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2013-03-22 | At strategic points in the teleport process, if the client has simultaneously... | Justin Clark-Casey (justincc) | 2 | -10/+69 |
2013-03-22 | Implement chat across region borders since we can tell if avatars in neighbou... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-03-21 | minor: On teleport, signal a child agent before we send the viewer TeleportFi... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2013-03-21 | On a teleport, lock m_agentsInTransit whilst we grab the value to check for c... | Justin Clark-Casey (justincc) | 2 | -5/+12 |
2013-03-21 | Fix SceneManager to use the new automatic property throughout. | Melanie | 1 | -3/+2 |
2013-03-20 | minor: disable logging on regression TestCrossOnSameSimulator() that I accide... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-03-20 | minor: don't bother with the pause before rezzing attachments if we are runni... | Justin Clark-Casey (justincc) | 1 | -1/+15 |
2013-03-20 | On the later forms of teleport failure, tell the user if this was because vie... | Justin Clark-Casey (justincc) | 4 | -40/+150 |
2013-03-20 | Insert a short delay on the simulator side rezzing of attachments in order to... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-03-20 | Fix "show attachments" command probably broken in commit addab12 (Wed Jan 2 2... | Justin Clark-Casey (justincc) | 1 | -10/+7 |
2013-03-20 | Force a viewer object update for attachments at the end of the final Scene.Co... | Justin Clark-Casey (justincc) | 1 | -0/+9 |
2013-03-19 | BulletSim: change 'degenerate mesh' message from Error to Debug because there | Robert Adams | 1 | -1/+1 |
2013-03-19 | Prevent multiple instances of the same item ID being appended to an AvatarApp... | Justin Clark-Casey (justincc) | 2 | -4/+12 |
2013-03-19 | For those people collecting and comparing logfiles from servers scattered | Robert Adams | 1 | -1/+1 |
2013-03-19 | BulletSim: code to generate a higher resolution terrain mesh. Parameter | Robert Adams | 4 | -18/+189 |
2013-03-19 | BulletSim: add terrain contact processing threshold parameter. Initialize con... | Robert Adams | 4 | -1/+23 |
2013-03-19 | Fix merge artefacts | Melanie | 2 | -6/+6 |
2013-03-19 | Process default attachment point in AttachObjectInternal before we check whet... | Justin Clark-Casey (justincc) | 1 | -27/+27 |
2013-03-18 | Fix tests for multiattach | Melanie | 2 | -6/+6 |
2013-03-18 | Limit each attachment point to 5 items as per spec | Melanie | 1 | -3/+13 |
2013-03-18 | Multiattach, part 1 | Melanie | 6 | -38/+36 |
2013-03-18 | Improve rejection of any attempt to reattach an object that is already attached. | Justin Clark-Casey (justincc) | 2 | -31/+194 |
2013-03-18 | Fix recent regression where an item worn to an attachment point that was alre... | Justin Clark-Casey (justincc) | 2 | -89/+153 |
2013-03-16 | BulletSim: add INI parameter for angular banking timescale fudge parameter. | Robert Adams | 2 | -7/+12 |
2013-03-16 | BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra... | Vegaslon | 1 | -16/+17 |
2013-03-16 | * Ignores VolumeDetect enabled prim in the camera raycast call. Note: The ... | teravus | 1 | -11/+36 |