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2010-04-04Patch from mcortez. This appears to be a huge change to the groups moduleMelanie5-231/+337
and I can't say if this is beneficial or destructive due to the way it was delivered (zipfile). Pushing this on faith alone.
2010-04-02Adding the groups update (Mantis #4646)Melanie4-294/+1543
Thanks, mcortez.
2010-04-01oops, add file missing from last commitJustin Clark-Casey (justincc)2-9/+80
refactor out redundant method from GroupsMessagingModule
2010-04-01expose methods that allow region modules to send messages to groupsJustin Clark-Casey (justincc)1-63/+81
2010-03-31First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto4-11/+28
issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
2010-03-31Add missing licenses. Change relicensed LightShare module to proper BSDMelanie3-6/+79
licensing.
2010-03-31Adding the LightShare module and scripting API. This code was written byMelanie5-0/+925
TomMeta and was contributed by Meta7.
2010-03-31Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie9-8/+57
This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-30minor: commented out code removalJustin Clark-Casey (justincc)1-1/+0
2010-03-30Completely prevent full update packets being sent after kill object packetsJustin Clark-Casey (justincc)1-6/+43
If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog This patch prevents this by recording kills in LLClientView
2010-03-29fix build break. First argument of GetGroupRecord is not a uuidJustin Clark-Casey (justincc)1-1/+1
2010-03-29Remove a redundant method bodyMelanie1-21/+1
2010-03-28Stab one bug. When joining an estate with a new region, make sure it's alsoMelanie1-0/+2
used on first run and not only later.
2010-03-27May fix mantis #4613Diva Canto1-1/+2
2010-03-26* Fixed a dictionary value retrieval in GroupsModuleJohn Hurliman1-2/+3
2010-03-26* Fixed a bug with null value handling in WebUtil.BuildQueryString()John Hurliman1-2/+4
* Changed the null check back in estate manager setup but fixed the case for an existing account being found * Implemented SetPassword() in the SimianGrid auth connector
2010-03-26Fixed a backwards null check that was preventing estate owner from being set ↵John Hurliman1-2/+2
and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-26replace recent IModule.GetGroup() with better GetGroupRecord(string name)Justin Clark-Casey (justincc)3-27/+36
2010-03-25minor: some debugging information and spacing changes to group moduleJustin Clark-Casey (justincc)4-8/+8
2010-03-25add get group by name method to IGroupsModuleJustin Clark-Casey (justincc)3-13/+53
2010-03-25fix unit tests broken by commit dcf18689b9ab29d4ceb2348bb56fc1f77a7a8912Justin Clark-Casey (justincc)1-1/+1
can't prompt for estate owner in unit tests
2010-03-25minor: Print out port that http servers are usingJustin Clark-Casey (justincc)2-9/+9
do this in callers so that we know who is setting up these things
2010-03-23First stage of the new interactive region creation. This will allow creationMelanie2-1/+120
of a region and joining it to an existing estate or creating a new estate, as well as creating an estate owner if in standalone, and assigning estate owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as I can't develop or test for either SQLite or MSSQL.
2010-03-22Remove the reading of estate_settings.xml and the associated processing ofMelanie2-2/+2
defaults. Adding code to facilitate estate creation / managemment as part of first time start up
2010-03-20Fix a nullref in permissions when returning objects via right-clickMelanie1-2/+2
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake20-38/+38
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake19-479/+348
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-18Flesh out the new permission methodMelanie1-4/+95
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie6-102/+21
really don't need two methods doing the same thing, but differently.
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake10-233/+258
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-16Removed the unused use_async_when_possible config variableJohn Hurliman3-19/+2
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman4-52/+60
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-15Fixing line endingsJohn Hurliman2-2846/+2846
2010-03-15Get the local inner simulation service object to the handler so that there ↵Diva Canto2-0/+10
is no possibility of cascading requests when failures happen.
2010-03-15Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto2-2846/+2846
2010-03-15* UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman7-33/+47
types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-13flip UVs for profile facesdahlia1-1/+1
2010-03-13add a null check in ScenePresence constructordahlia1-1/+2
2010-03-12correct some references which could produce erroneous prim face numbersdahlia1-2202/+2201
2010-03-12some improvements to sculptmap alpha handling and LODdahlia1-627/+645
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)5-37/+57
AttachmentsModule
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)5-58/+60
AttachmentsModule
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)4-44/+53
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman5-47/+192
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12start laoding griduser local connector, though it isn't invoked by anything yetJustin Clark-Casey (justincc)1-0/+3
2010-03-12Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2-18/+13
Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
2010-03-10* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman1-9/+9
debug line, and commented the debug line out since it can quickly become noisy
2010-03-10Reintroduce a check that was dropped from permissionsMelanie1-1/+1
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames14-37/+64
2010-03-09Changed a cryptic debug message and a wrong commentDiva Canto1-1/+1