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2012-12-07 create a new ode character also with the new informationUbitUmarov4-5/+26
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov5-5/+66
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov1-4/+25
height and bounding box. Change LSL acording.
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
avatar collider, just rounding the boxes, etc
2012-12-04move characters (avatars) to own collision space, also fixing a problemUbitUmarov3-14/+47
with previus code that was still assuming the avatar is g2
2012-12-04raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov1-4/+4
reduce head size a bit
2012-12-03*TEST* diferent avatar colliderUbitUmarov3-103/+350
2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
of unique vertices only originated by math errors in PrimMesher
2012-12-03adjust avatar standing Z positionUbitUmarov1-5/+11
2012-12-03Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2-3/+3
2012-11-24don't zero constant force and torque in selectionUbitUmarov1-6/+6
2012-11-24 avoid potencial NullReferenceExceptionUbitUmarov1-2/+5
2012-11-23Remove a superfluous newline from helpMelanie1-2/+2
2012-11-23Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)1-8/+13
This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-23minor: Add some console feedback on region restart and log who requested a ↵Justin Clark-Casey (justincc)2-1/+9
region restart if done from the viewer.
2012-11-23Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)4-36/+51
various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-11-23Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)1-0/+58
2012-11-23Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie1-4/+8
where core has a simple list
2012-11-23Remove duplicate registration of the help topics for the module commanderMelanie1-5/+5
2012-11-23Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)1-0/+7
If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie11-54/+54
conflicts with PhysicsShape type defined in later libOMV
2012-11-22* While this is not producing any problems.. and does help in low bandwidth ↵teravus1-7/+35
situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
2012-11-22Factor out command script code.Justin Clark-Casey (justincc)1-36/+0
This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-22Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)3-171/+29
2012-11-22Make "show info" command available across all serversJustin Clark-Casey (justincc)1-16/+1
This helpfully lists version information, startup location and console log level
2012-11-22factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)1-1/+1
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams6-21/+39
Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
2012-11-21BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2-76/+44
appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams3-5/+46
2012-11-21BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2-454/+454
creeping in)
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams4-36/+253
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams4-181/+327
mesh terrain can be implemented.
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵Robert Adams4-8/+8
having mesh avatars.
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵Robert Adams3-20/+22
getting simplified out of existance someday) and update all the references to same.
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵Robert Adams9-66/+67
getting simplified out of existance someday) and update all the references to that enum.
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position ↵Robert Adams2-33/+30
corrections (below ground and floating).
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵Robert Adams2-8/+10
ground. This solves the bouncing, short avatar problem (Mantis 6403).
2012-11-20If GetAgents() is called with an empty userIDs array then don't bother with ↵Justin Clark-Casey (justincc)1-0/+4
a useless potentially network call on the scene presence service connector. This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument" which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-20refactor: Move common presence connector code into BasePresenceServiceConnectorJustin Clark-Casey (justincc)4-193/+145
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that ↵Justin Clark-Casey (justincc)1-8/+7
code is there
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and ↵Robert Adams4-216/+214
other classes.
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region ↵Robert Adams1-2/+6
boundries.
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update ↵Robert Adams1-134/+0
BulletSim libraries with code stripped of the obsolete code.
2012-11-17* Plumbing and basic setting of the GetMesh Cap Throttler.teravus5-18/+99
* Last step is to flip the throttle distribution.
2012-11-17Prevent a buffer overflow in asset receivingMelanie1-11/+20
2012-11-17Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuidJustin Clark-Casey (justincc)2-5/+4
This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-16Add a first draft mechanism for the IncomingPacketsProcessedStat to show the ↵Justin Clark-Casey (justincc)1-0/+1
delta over time. The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.