| Commit message (Expand) | Author | Files | Lines |
2012-10-29 | refactoring llCollisionSound to use new KeyOrName method | SignpostMarv | 1 | -10/+1 |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 3 | -6/+36 |
2012-10-29 | refactoring llTriggerSoundLimited to not use the LSL methods, since that will... | SignpostMarv | 1 | -2/+2 |
2012-10-29 | refactoring llGetPos() to take advantage of implicit converter | SignpostMarv | 1 | -2/+1 |
2012-10-29 | shifting from two instances of typecasting to one instance of typecasting in ... | SignpostMarv | 1 | -4/+4 |
2012-10-29 | 80-character width terminal formatting of recent commits to llPlaySound, llPl... | SignpostMarv | 1 | -7/+15 |
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 5 | -28/+47 |
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 5 | -86/+119 |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 1 | -9/+8 |
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 1 | -10/+8 |
2012-10-29 | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 1 | -1/+1 |
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 3 | -27/+23 |
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 |
2012-10-29 | refactoring StopSound into a private static method to skip repeating m_scene.... | SignpostMarv | 1 | -1/+6 |
2012-10-29 | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ... | SignpostMarv | 1 | -15/+0 |
2012-10-29 | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 3 | -4/+4 |
2012-10-29 | transposing LoopSoundMaster to Sound Module | SignpostMarv | 3 | -25/+50 |
2012-10-29 | transposing preload sound onto sound module | SignpostMarv | 4 | -32/+32 |
2012-10-29 | transposing stop sound into sound module | SignpostMarv | 3 | -37/+56 |
2012-10-29 | moving comment for llStopSound inside the method block prior to transposition... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | documenting ISoundModule methods & fields | SignpostMarv | 1 | -0/+28 |
2012-10-29 | formatting ISoundModule prior to documentation | SignpostMarv | 1 | -2/+4 |
2012-10-29 | formatting changes to SceneObjectPart.SendSound; consistent indentation | SignpostMarv | 1 | -34/+34 |
2012-10-29 | SceneObjectPart.SendSound can exit early if a sound module was not found. | SignpostMarv | 1 | -4/+4 |
2012-10-29 | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | Replacing double-if block in SceneObjectPart.SendSound with Util.Clip | SignpostMarv | 1 | -4/+1 |
2012-10-29 | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to... | SignpostMarv | 1 | -4/+4 |
2012-10-29 | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2 | -4/+6 |
2012-10-29 | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty... | SignpostMarv | 1 | -8/+4 |
2012-10-29 | Factoring out an if-else block in PlayAttachedSound as it was using the previ... | SignpostMarv | 1 | -6/+6 |
2012-10-29 | making the max distance for sounds to be heard from their origin a configurab... | SignpostMarv | 2 | -3/+11 |
2012-10-29 | Converting the ISoundModule implementation from an IRegionModule to an INonSh... | SignpostMarv | 1 | -20/+58 |
2012-10-29 | Immediately setting gain to zero as a workaround for code not stopping sound ... | SignpostMarv | 1 | -0/+1 |
2012-10-29 | Fix memory leak where removing an NPC did not remove its circuits. | Justin Clark-Casey (justincc) | 3 | -3/+15 |
2012-10-29 | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-10-28 | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 1 | -2/+5 |
2012-10-28 | Set the script state to new rez when a scriptis saved, rather than region start. | Melanie | 1 | -1/+1 |
2012-10-28 | Add a property to determine if a link set is stored in the database. Also, fix | Melanie | 1 | -0/+13 |
2012-10-28 | Deep copy the collection of at_target objects so it can't be modified while | Melanie | 1 | -1/+4 |
2012-10-28 | revert last change | UbitUmarov | 1 | -2/+1 |
2012-10-28 | fix ode timing | UbitUmarov | 1 | -1/+2 |
2012-10-28 | minor change | UbitUmarov | 1 | -0/+1 |
2012-10-28 | test limit ode exec time by time not number of loops done | UbitUmarov | 1 | -8/+13 |
2012-10-28 | more debug | UbitUmarov | 1 | -0/+2 |
2012-10-28 | remove pre physics build testing | UbitUmarov | 1 | -1/+1 |
2012-10-28 | Add some extra debug on scene close | UbitUmarov | 1 | -1/+9 |
2012-10-27 | minor: Fix verbose IAR save message to make it a bit clearer that item data i... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-26 | Fix "save iar" hanging permanently if the asset request phase times out. | Justin Clark-Casey (justincc) | 4 | -14/+33 |
2012-10-26 | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 2 | -5/+7 |