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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2007-07-19
* Cleaned out remaining references to the old LocalStorage system in prep. to...
Adam Frisby
4
-45
/
+9
2007-07-19
* Removed yet more compiler warnings
Adam Frisby
8
-826
/
+0
2007-07-19
* Removing more compiler warnings
Adam Frisby
4
-6
/
+1
2007-07-18
*New Configuration System, much easier and less buggy compared to the origina...
mingchen
5
-32
/
+13
2007-07-18
* Reverting 1371
Adam Frisby
1
-1
/
+1
2007-07-18
* Please to be checking you rename the strings inside the project when you re...
Adam Frisby
1
-1
/
+1
2007-07-18
A script/custom application should be able to add a particle system to a prim...
MW
4
-12
/
+25
2007-07-18
Sculpted Prims should now work.
MW
6
-2
/
+46
2007-07-18
More testing some ideas, to find best method for SceneObject Primitive classes.
MW
4
-100
/
+512
2007-07-18
Just trying things out, nothing to see here, please go back to sleep.
MW
2
-5
/
+5
2007-07-18
few small changes
MW
8
-9
/
+532
2007-07-18
* Added a FileSystemObject to SimpleApp
lbsa71
3
-5
/
+56
2007-07-18
* One hopefully-final attempt at fixing this remoting issue.
Adam Frisby
1
-48
/
+64
2007-07-18
* Once more into the breach!
Adam Frisby
1
-0
/
+2
2007-07-18
* and again...
Adam Frisby
1
-2
/
+2
2007-07-18
* More attempts at fixing Ckrinke's phantom remoting error. Heh.
Adam Frisby
1
-2
/
+16
2007-07-17
* Fixing compile
Adam Frisby
1
-0
/
+2
2007-07-17
* More LSL changes (and fixing a compile warning)
Adam Frisby
2
-4
/
+11
2007-07-17
* More LSL related fun
Adam Frisby
5
-7
/
+23
2007-07-17
* Working more on the Interpreted Script API (for use in scripts which have t...
Adam Frisby
1
-0
/
+49
2007-07-17
* Added exception handler to deal with RemotingExceptions for Child Agents.
Adam Frisby
1
-3
/
+10
2007-07-17
* Applying babblefrog's DNS patches from issue #188
Adam Frisby
1
-1
/
+1
2007-07-17
* Added quick ping check reply system to OGS1GridServices
Adam Frisby
1
-0
/
+19
2007-07-17
* Attempting to fix a bug.
Adam Frisby
2
-0
/
+0
2007-07-17
* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ...
Adam Frisby
2
-7
/
+7
2007-07-17
* renamed MySceneObject to CpuCounterObject
lbsa71
2
-3
/
+3
2007-07-17
* Changed SimpleApp to use EventManager and Scene timer
lbsa71
9
-425
/
+434
2007-07-17
* Added "backup" console command for sdague
Adam Frisby
1
-0
/
+7
2007-07-17
* debugged quite a lot of db-related strangeness and various refactoring goofs
lbsa71
4
-184
/
+150
2007-07-16
* RegionApplicationBase restructuring now complete
lbsa71
9
-125
/
+97
2007-07-16
* Trimmed a few hundred warnings off SimpleApp.
Adam Frisby
1
-0
/
+4
2007-07-16
* And yet more restructuring of startup sequence...
lbsa71
4
-107
/
+102
2007-07-16
* Reset IP in SimpleApp back to localhost
Adam Frisby
1
-1
/
+1
2007-07-16
* Fixed SimpleApp
Adam Frisby
1
-2
/
+3
2007-07-16
* SimpleApp's IP address is slightly less hard coded (now reading from a hard...
Adam Frisby
1
-3
/
+5
2007-07-16
*No Hippos :(
mingchen
1
-1
/
+0
2007-07-16
*Hippos?
mingchen
1
-0
/
+1
2007-07-16
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
lbsa71
7
-132
/
+106
2007-07-16
*Adding some more files
mingchen
2
-0
/
+1216
2007-07-16
*Renamed everything Parcels and ParcelData to Land and LandData
mingchen
13
-744
/
+145
2007-07-16
*Renamed ParcelManager to LandManager
mingchen
9
-1237
/
+634
2007-07-16
* Since we're discussing it, applying the m_ convention on some members...
lbsa71
2
-24
/
+24
2007-07-16
* Removed some superfluous assigns
lbsa71
3
-17
/
+14
2007-07-16
* working on RegionApplicationBase
lbsa71
4
-5
/
+5
2007-07-16
* Restructured the RegionApplicationBase.
lbsa71
2
-66
/
+22
2007-07-16
* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ...
Adam Frisby
2
-0
/
+58
2007-07-16
* Updating internal LSL handler/compiler with Tedd's r1.
Adam Frisby
12
-387
/
+1950
2007-07-16
changed to native line ending encoding
Sean Dague
132
-22485
/
+22486
2007-07-16
*Trunk compiles now
mingchen
5
-7
/
+48
2007-07-16
* Some minor renamings
lbsa71
2
-18
/
+18
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