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2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov1-37/+87
at rest
2015-10-13 change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov1-86/+77
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov1-1/+1
2015-10-12 in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov1-20/+29
calls overlap using a proper lock object
2015-10-12 detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2-1/+18
2015-10-11use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov1-9/+9
since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov1-1/+1
ubMeshmerizer ( thx Dan)
2015-10-08 fix the casting to Boolean of lsl types vector,quaternion,list and ↵UbitUmarov1-0/+28
rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
2015-10-08 change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov1-10/+4
master
2015-10-04 in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵UbitUmarov1-1/+1
like master
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2-2/+103
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
2015-10-02 reduce some diferences with masterUbitUmarov1-256/+260
2015-10-02 put back ip check on llSetContentTypeUbitUmarov1-3/+1
2015-10-02 also on another location, plus a bit cleanUbitUmarov1-7/+10
2015-10-02 do group SetPos sync as master, script thread does need to wait for it to ↵UbitUmarov1-3/+1
be done. This needs improvement, doing it async again with script thread waiting watching coop
2015-10-02 change llSetContentType to master version, but removing IP checkUbitUmarov1-15/+16
2015-10-02 remove unused method parameter master also removedUbitUmarov3-5/+8
2015-10-02 do not send DisableSimulator on teleport if agent is already returningUbitUmarov1-2/+2
2015-10-01 send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2-3/+18
on at best timming, or on the right source files
2015-10-01 make bakes reception handle empty BakedTexture elements. But at same time ↵UbitUmarov1-36/+36
stop sending them, only sending to Xbakes server items that do have a texture, like master does
2015-10-01 change GetNewRezLocation physics ray results processingUbitUmarov1-21/+38
2015-10-01 remove a forgotten if that is actually only a statementUbitUmarov1-1/+1
2015-10-01 fix missing clear of queued timer even and state transition flags on ↵UbitUmarov1-0/+7
scripts reset
2015-09-30 let hoverheight rest position be a falling stateUbitUmarov2-2/+12
2015-09-30 add get method on physics actors PIDHoverActiveUbitUmarov11-5/+21
2015-09-30 first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov1-16/+143
ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
2015-09-30 add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2-13/+14
so in future physics engines can also suport it
2015-09-30 some fixes/changes on land sendUbitUmarov1-7/+14
2015-09-30 let sp know about scene before anything else on creationUbitUmarov1-1/+1
2015-09-30 clamp all draw distance changes within region limitsUbitUmarov1-8/+14
2015-09-30 add several options for NPC creation so abusive use can be reduced ↵UbitUmarov3-10/+81
(restrictive by default) UNTESTED
2015-09-29 remove some restrictions on NPCs creationUbitUmarov1-41/+19
2015-09-29 clean some spacing issuesUbitUmarov1-1/+1
2015-09-29 try fix some whitespaces VS decided to changeUbitUmarov1-26/+28
2015-09-29 add processing of AvatarGroupsRequest message that should be used to get ↵UbitUmarov1-7/+34
other avatars group memberships, but keep it disabled since some viewers no longer suport it correctly and expect memberships in reply to avatar properties, so we need to keep wasting bandwith sending useless information when some viewers really only want avatarproperties
2015-09-28 remove groups handlers onClientClosedUbitUmarov1-29/+32
2015-09-28 let us see our online friendsUbitUmarov1-6/+6
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5
2015-09-28 recover a lost position check for mega regionsUbitUmarov1-6/+7
2015-09-28 ... ossl merge issueUbitUmarov3-5/+9
2015-09-28 ... post merge issueUbitUmarov1-6/+14
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+2
2015-09-28 change copyright to opensimUbitUmarov1-3/+27
2015-09-28 change copyright to opensimUbitUmarov1-5/+26
2015-09-28 add missing handlers for preferencesUbitUmarov1-0/+4
2015-09-27 let SendAvatarGroupsReply fall back to UDP if no caps and make use of itUbitUmarov2-72/+10
2015-09-27 add missing SendAgentGroupDataUpdate to llClientViewUbitUmarov3-1/+45
2015-09-27 AvatarGroupsReply message does not have ListInProfile fieldsUbitUmarov1-4/+4