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2015-10-24 merge issue: fix missing '/'UbitUmarov1-2/+3
2015-10-23 replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2-139/+83
and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
2015-10-22let ode also finish internal representation of prim actors, before simulationUbitUmarov1-0/+40
2015-10-22Make physics engines finish internal representation of loaded prims before ↵UbitUmarov4-6/+13
starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov3-34/+37
costumized ODE library may have
2015-10-21 recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2-5/+10
async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
2015-10-21 update ubOde hashspaces levelsUbitUmarov1-3/+3
2015-10-21 we do not have prims with size 2^128, missing fileUbitUmarov1-11/+6
2015-10-21 fix or remove some wrong ODE configuration settingsUbitUmarov1-34/+7
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov7-26/+13
2015-10-21 the inertia matrix inversions and body inertia changes to implement axis ↵UbitUmarov1-288/+59
locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
2015-10-20 stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2-56/+47
2015-10-20 stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2-38/+46
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov2-21/+16
PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-20 add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov1-0/+8
2015-10-20 also apply axis locks, when creating a prim physics actorUbitUmarov1-0/+14
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov2-22/+57
2015-10-20 STATUS_ROTATE are linkset flags and not primUbitUmarov2-18/+20
2015-10-18On to 0.8.3!Diva Canto13-13/+13
Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18Added warning in RegionCombinerModule about it being considered obsolete and ↵Diva Canto1-0/+2
encouraging people to switch to varregions.
2015-10-18Fixed merge conflictsDiva Canto2-60/+9
Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18 stop a object when making it not physicalUbitUmarov1-2/+9
2015-10-17 Fix wrong active angularlock detection (it was only burning cpu), stop ↵UbitUmarov2-16/+11
trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
2015-10-17fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov1-386/+30
2015-10-15bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov1-6/+28
2015-10-14More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto1-1/+10
2015-10-14Also restoring proper function for Simian external GetTexture functionality.Diva Canto1-6/+5
2015-10-14Fixed exception upon shutting down in plain ODE.Diva Canto1-2/+5
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 fix a typo..UbitUmarov1-1/+0
2015-10-14 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov1-68/+74
2015-10-13 reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov1-37/+87
at rest
2015-10-13 change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov1-86/+77
a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
2015-10-13 rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov1-1/+1
2015-10-12 in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov1-20/+29
calls overlap using a proper lock object
2015-10-12 detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2-1/+18
2015-10-11use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov1-9/+9
since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
2015-10-11 display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov1-1/+1
ubMeshmerizer ( thx Dan)
2015-10-08 fix the casting to Boolean of lsl types vector,quaternion,list and ↵UbitUmarov1-0/+28
rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
2015-10-08 change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov1-10/+4
master
2015-10-04 in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵UbitUmarov1-1/+1
like master
2015-10-02Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2-2/+103
that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
2015-10-02 reduce some diferences with masterUbitUmarov1-256/+260
2015-10-02 put back ip check on llSetContentTypeUbitUmarov1-3/+1
2015-10-02 also on another location, plus a bit cleanUbitUmarov1-7/+10
2015-10-02 do group SetPos sync as master, script thread does need to wait for it to ↵UbitUmarov1-3/+1
be done. This needs improvement, doing it async again with script thread waiting watching coop
2015-10-02 change llSetContentType to master version, but removing IP checkUbitUmarov1-15/+16
2015-10-02 remove unused method parameter master also removedUbitUmarov3-5/+8
2015-10-02 do not send DisableSimulator on teleport if agent is already returningUbitUmarov1-2/+2
2015-10-01 send DisableSimulator messages on closing childagents. Possible still not ↵UbitUmarov2-3/+18
on at best timming, or on the right source files
2015-10-01 make bakes reception handle empty BakedTexture elements. But at same time ↵UbitUmarov1-36/+36
stop sending them, only sending to Xbakes server items that do have a texture, like master does