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2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov1-4/+16
BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2-36/+54
the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2-1/+13
2014-08-20sending attachment kills before putting them back doesnt cover all casesUbitUmarov1-24/+21
and seems heavy for viewers
2014-08-19 also send attachment pre-kills on crossingsUbitUmarov1-1/+14
2014-08-19 test ....UbitUmarov1-1/+1
2014-08-19testUbitUmarov1-2/+148
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19variationsss...UbitUmarov1-4/+8
2014-08-19 remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov1-3/+0
decoding updates correctly
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
override w bytes. ( specially having it commented )
2014-08-19testUbitUmarov1-13/+40
2014-08-19testUbitUmarov1-7/+5
2014-08-19send the avatar data after sending attachments, by the same Entity updatesUbitUmarov1-7/+41
path
2014-08-19HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov1-0/+5
2014-08-19minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov1-15/+16
2014-08-19still another ...UbitUmarov1-2/+1
2014-08-19 fix a missed blocking of sending updates the the new attach points aboveUbitUmarov1-2/+1
hud indexes
2014-08-19*test* send attachments in sync, resend avatar at endUbitUmarov1-1/+9
2014-08-18undo the hack.. its uselessUbitUmarov2-11/+3
2014-08-18moved hacks to scene presence completemovement, possible only neededUbitUmarov2-10/+10
there?
2014-08-18missing file for previus commitUbitUmarov1-0/+10
2014-08-18*DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov1-0/+1
viewers, partB keep using same localID (as before)
2014-08-18 reduce the kills sent, hide attachments kills on originUbitUmarov2-75/+19
2014-08-18NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2-40/+73
kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
2014-08-17 put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2-2/+6
scenepresence
2014-08-17TEST disable again baked textures on crossingUbitUmarov1-0/+2
2014-08-17TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov1-0/+2
2014-08-17*DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov1-104/+86
better, like not telling clients to log on regions where they are already child
2014-08-17bad testUbitUmarov1-1/+2
2014-08-17make EnableChildAgent async from callerUbitUmarov1-63/+54
2014-08-17remove hack to break sending of baked cache on agent cross updateUbitUmarov1-2/+0
2014-08-16DEBUG intencional break of sending baked cacheUbitUmarov1-0/+3
2014-08-16more detailed timing on completmovementUbitUmarov1-0/+19
2014-08-16minor low resolution debug timmingUbitUmarov2-3/+8
2014-08-16send avatar Height to children, use it in region tp height checkUbitUmarov1-4/+12
2014-08-16change how avatar data, appearance and animations are sent, speciallyUbitUmarov1-112/+98
the order
2014-08-16NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2-2/+22
2014-08-16*test* just send default appearance ( something along path doesnt likeUbitUmarov1-3/+6
null there )
2014-08-15on teleports dont send baked textures assets in CreateClient, they will do ↵UbitUmarov1-1/+4
on the update sent next
2014-08-15cleanup a bitUbitUmarov1-10/+1
2014-08-15do CrossAttachmentsIntoNewRegion for old versions in the right placeUbitUmarov1-7/+8
2014-08-15refix hide on crossingsUbitUmarov1-1/+2
2014-08-15let failed crossing say something abotu reasonUbitUmarov1-5/+14
2014-08-15adjust createAgent delay on childs creation. Beeing bad, it should be highUbitUmarov1-3/+9
enougth to reasonable account for grid and region lag spikes
2014-08-15 remove ban check from create caps. That needs to be done on callerUbitUmarov1-5/+19
(scene.NewUserConnection()) acording to cases, and with minimal calls to external grid services.
2014-08-15remove the delay on child creation on Neighbour since its amout in notUbitUmarov1-3/+4
predictable.
2014-08-14add a extra delay in EnableChildAgents between CreateAgent() return andUbitUmarov1-5/+14
telling client to connect, to account for potencial async tasks that need to finish before the client knocks at the door. Empirical value used
2014-08-14 reduce ping cliping lower limitUbitUmarov1-2/+2
2014-08-14in show connections show also if it is a childagent connectionUbitUmarov1-7/+15