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2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
2015-08-31 fix slow moving physical objects moving without sending updatesUbitUmarov1-9/+9
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto75-81/+81
2015-08-31minor changesUbitUmarov1-15/+21
2015-08-30Renamed the namespaces tooDiva Canto111-169/+169
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto107-0/+0
2015-08-30Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto2-5/+2
2015-08-30more on tps and crossingsUbitUmarov3-157/+193
2015-08-30Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto1-7/+9
2015-08-29 improve object crossingsUbitUmarov1-37/+15
2015-08-29 fix some effects rangesUbitUmarov5-7/+7
2015-08-29 fix NeighborRegions codeUbitUmarov2-55/+21
2015-08-28stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov1-1/+2
2015-08-28send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov1-1/+2
2015-08-28 also limit terrain flood effects ( like on pait change this should haveUbitUmarov9-35/+37
2015-08-27 restrict terrain PaintBrushes to the requested areaUbitUmarov12-102/+97
2015-08-27 remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov1-16/+0
2015-08-27 make terrain undo non op, it is broken and can't be global but per agentUbitUmarov1-27/+2
2015-08-27 fix terrain bake for revert. just good enought fixUbitUmarov1-11/+3
2015-08-27rename revert map as baked map, bc thats what it isUbitUmarov1-20/+20
2015-08-27 take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov3-11/+50
2015-08-27change osd encoding of region sizeUbitUmarov1-8/+8
2015-08-26NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov1-26/+13
2015-08-26add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov3-11/+36
2015-08-26change teleport version number to v0.3, without actually adding the checksUbitUmarov2-52/+29
2015-08-25 fix bugUbitUmarov1-1/+1
2015-08-25update raw32 file reader to core one. Warning only suports square regionsUbitUmarov1-0/+11
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov2-30/+2
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov2-7/+48
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
2015-08-24try to implement core load oar optionsUbitUmarov8-206/+535
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams3-33/+19
2015-08-24 rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov3-6/+6
2015-08-24 turn off KeepAliveUbitUmarov2-5/+5
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams3-19/+33
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
2015-08-24Add Culture.FormatProvider to String.Format, like it is done for LSLFloatlillith xue1-3/+3
2015-08-24Just replace all m_data accesses with accesses to Data, which isMelanie Thielker1-62/+62
2015-08-23add missing culture format on lslvector toStringUbitUmarov1-3/+3
2015-08-23Revert "Revert "Fix a possible nullref caused by accessing m_data rather than...Melanie Thielker1-4/+4
2015-08-23Fix the nullref in scripts - the right wayMelanie Thielker1-3/+3
2015-08-23Revert "Fix a possible nullref caused by accessing m_data rather than Data"Melanie Thielker1-4/+4
2015-08-23more on world mapUbitUmarov1-2/+19
2015-08-23 more fixes on mapUbitUmarov3-6/+11
2015-08-22Warp3D map now seems to workUbitUmarov3-15/+51
2015-08-22update MapSearchModuleUbitUmarov3-17/+44
2015-08-22fix worldMapModuleUbitUmarov2-49/+124
2015-08-22delay terrain sending if land queue is 2 busyUbitUmarov5-2/+41
2015-08-21"uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov1-28/+71
2015-08-21dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov1-45/+19