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2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams7-619/+107
This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
2014-02-15Non-functional changes of numbers into symbolic references and a fewRobert Adams4-4/+6
comments on what variables really mean.
2014-02-14Don't request group information in SP.MakeRootAgent() if the presence ↵Justin Clark-Casey (justincc)1-8/+10
belongs to no group (UUID.Zero) This was trigger the XmlRpcGroups errors described in http://opensimulator.org/mantis/view.php?id=6986 Introduced in commit 5b73b9c4 (Wed Dec 11 01:39:56 2013)
2014-02-14Log information about which function, request data and agent ID triggered an ↵Justin Clark-Casey (justincc)1-14/+5
XmlRpcGroupsServiceConnector error
2014-02-14Change warns associated with UserAgentServiceConnector to debugs, as this is ↵Justin Clark-Casey (justincc)5-5/+5
not necessarily a problen with the source simulator (e.g. someone else's remote simulator cannot be contacted). This is Oren Hurvitz's second patch from http://opensimulator.org/mantis/view.php?id=6956 with a small amount of correction
2014-02-14If calls to UserAgentServiceConnector fail then throw an exception. This ↵Justin Clark-Casey (justincc)5-6/+54
lets the caller decide whether to discard the error or not. This is Oren Hurvitz's 0001 patch from http://opensimulator.org/mantis/view.php?id=6956 but I ended up doing some tweaking to resolve patch application issues.
2014-02-12If a caller tries to queue a CAPs message to a scene presence that has no ↵Justin Clark-Casey (justincc)2-7/+99
event queue (e.g. an NPC), only warn if event queue debugging is greater than zero. Removes the spurious log warnings if groups are active when NPCs are used. Adds more regression tests associated with adding messages to the event queue
2014-02-11BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams2-1/+12
was getting zeroed too easily. Added VehicleMinVelocity parameter.
2014-02-11varregion: Send large region patches for wind and clouds.Robert Adams2-5/+13
2014-02-09Add JsonRezAtRoot script function. Operation is very similar toMic Bowman1-0/+111
llRezAtRoot except that the start parameter is a Json string that will be unpacked into a json store identified by the objects uuid. This makes a much more expressive (and simpler) way of passing initial parameters to a rezzed object.
2014-02-04Remove the added whitespace, test concludedMelanie1-1/+1
2014-02-04Bot testMelanie1-1/+1
2014-02-03Remove compile error from returning value in void functionRobert Adams1-1/+1
2014-02-03Fix raw32 terrain heightmap reader so it estimates terrain size fromRobert Adams3-2/+17
the size of the input stream. This is required since the raw heightmap format (.r32) does not contain any size information. The estimation relies on terrain being square.
2014-02-04Add one check for a blank URL because the module wasn't quite sure not to ↵Melanie1-1/+3
work when unconfigured :|
2014-02-04Adding the Avination XBakesModule, the client for the persistent bakes systemMelanie1-0/+189
2014-02-04Dropping the rest of Avination's modified appearance code for core.Melanie2-46/+339
Module to follow.
2014-02-02Add "--no-objects" parameter to 'load oar'.Robert Adams3-1/+9
2014-02-02Really add the old parameter names to load oar to keep downward compatibiliyRobert Adams1-0/+2
2014-02-02Change new 'load oar' parameters to be hyphenated to be consistant withRobert Adams3-18/+18
existing parameters. ('--forceterrain' becomes '--force-terrain'). The old forms have been kept for downward compatiblity.
2014-02-02Implement terrain merging in TerrainChannel.Robert Adams6-54/+129
Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
2014-02-01Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia3-3/+64
is intended for use in region modules and is not exposed to scripts.
2014-02-01In UuidGatherer, gather materials referenced in the prim's TextureEntryOren Hurvitz1-2/+15
Signed-off-by: dahlia <dahlia@nomail>
2014-01-31Make sure Web streams are disposed after useOren Hurvitz4-48/+40
2014-01-31Made error messages more consistentDavid Rowe1-15/+15
2014-01-31Replaced throwing exceptions with calls to Error()David Rowe1-7/+9
2014-01-31Replaced llSay()ing LSL errors with calls Error()David Rowe1-9/+8
2014-01-31Replaced LSLError() calls with calls to Error()David Rowe1-15/+10
2014-01-31Updated "deprecated" LSL errors to use Deprecrated()David Rowe1-19/+11
2014-01-31Updated "not implemented" LSL errors to use NotImplemented()David Rowe1-4/+3
2014-01-31Updated ShoutError() calls to use new LSL error methodsDavid Rowe1-38/+27
2014-01-31Updated methods for handling LSL script errors, deprecated, and not implementedDavid Rowe1-7/+58
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams2-1/+9
It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions.
2014-01-28One more run at fixing the sun module. Parameter setting fixed toMic Bowman1-52/+52
work through the OSSL interface. And setting the parameters now adjusts all the dependent variables correctly so the sun moves at the modified rate.
2014-01-28Restore brush tests with correct values and adjustments for new terrain heightRobert Adams1-17/+17
rounding characteristics.
2014-01-28Temporarily disable brush test. It will come back when tuning is complete.Robert Adams1-0/+2
2014-01-28Change area of brush test to account for rounding errors in terrain ↵Robert Adams1-2/+2
implementation
2014-01-28Increase the strength of brushes in brush test in an attempt to overcome ↵Robert Adams1-2/+2
rounding introduced with new terrain height class.
2014-01-28Actually make the parameter updates change the behavior ofMic Bowman1-0/+4
sun movement.
2014-01-28clear land tainting when tested. Then testing, pass scene to LandObject as ↵Robert Adams1-1/+1
now needed to get region size
2014-01-28Fix terrain tests by properly initializing low detail terrain to zero height.Robert Adams2-5/+4
Also remove PI heightmap test as new heightmaps only have two significant digits.
2014-01-28Some major surgery on the sun module. Updates to the client were gatedMic Bowman1-51/+46
by a "mode" check. That mode check has been removed (it didn't result in any change of behavior anyway). Also added a command line variable update to set the sun position time offset (offset from the system clock). Default is no offset to preserve existing behavior.
2014-01-28varregion: fix for teleporting by double clicking on a map location.Robert Adams1-0/+13
Thanks Garmin.
2014-01-28Added osGetRegionSize(), which returns the region size in meters and ↵Oren Hurvitz3-0/+29
recognizes megaregions
2014-01-28Convert tabs to spaces from previous commit 8c2b41b01Justin Clark-Casey (justincc)1-27/+27
2014-01-27Make inidirectory files supercede distro filesDev Random1-27/+49
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which ↵Justin Clark-Casey (justincc)1-2/+1
occur no matter which branch of the conditional is executed
2014-01-27Re-enabled NPCModuleTests.TestCreate()Justin Clark-Casey (justincc)1-3/+1
2014-01-26varregion: enable teleporting to a varregion by clicking on the map andRobert Adams3-82/+168
pressing the 'teleport' button. This commit adds returning region map info for all the subregions of a varregion. This also handles the selection of the extra region and then the displacement of the postion so the teleport is to the correct location.