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2015-08-04create osGetAvatarHomeURIChristopher3-0/+40
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-04Make osAvatarName2Key() able to get names from unknown HG usersChristopher1-4/+40
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-03Removed unused variableOren Hurvitz1-2/+0
2015-08-02Add an option to processes physics collisions using FireAndForget.Robert Adams2-3/+48
Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true There is a problem with physics colliions sometimes stopping. One suspicion is that the long callback path from the physics engine into the script engine is causing problems. Enabling this feature passes the collision into the script engine on a separate thread and not the main simulation thread. Tester can enable this and see if the collsions stay around. If they still fail, this commit should be reverted and another solution looked for.
2015-08-02osKey2Name returns now correct values for HG users who are not on the region.Christopher1-10/+18
Signed-off-by: Oren Hurvitz <orenh@kitely.com>
2015-08-01Mantis #7657 and #7514. This should alleviate the problem of bad object ↵Diva Canto2-4/+6
assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: (1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!) (2) importing assets via OAR and IAR Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657. Virus!
2015-07-31Eliminated several warningsOren Hurvitz4-1/+6
2015-07-31XMLRPCModule now actually aborts the worker thread when requestedOren Hurvitz1-2/+6
2015-07-31Fixed bad log messageOren Hurvitz1-1/+1
This fixes http://opensimulator.org/mantis/view.php?id=7661
2015-07-26Fixed bug introduced in 4735514. The project didn't compile.Oren Hurvitz1-1/+1
2015-07-26Fixed not being charged to create classifeids on money enabled regionsQuill Littlefeather1-2/+14
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-07-23Removed unused code related to DNS lookupsOren Hurvitz1-2/+0
2015-07-22Added logging in places where regions are searched for by their locationOren Hurvitz3-11/+39
This commit also fixes the log message "Region already exists in coordinates <{0},{1}>": it was actually showing the *requested* coordinates, instead of the coordinates of the previously-existing link.
2015-07-21BulletSim: fix cut-and-paste typo in constraint frame setting.Robert Adams1-1/+1
This code is in the XNA module so it does not affect the normal Bullet configuration .
2015-07-21Prevent two maptiles being generated at startup, one for v1 and another for ↵AliciaRaven2-1/+9
v2-3 service. * v1 Service (WorldMapModule) is called directly by scene on startup. This patch moves the initial map registration of the v2-3 service (MapImageServiceModule) to that point so they can share the bitmap instead of doubling the work of Warp3D and exasperate its memory leak issues. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-07-13Fixed the whitespace in Scene.csOren Hurvitz1-515/+515
The whitespace in this file was fubared recently
2015-06-25BulletSim: fix two compiler warnings.Robert Adams2-5/+0
Mostly code left over from things that are not done that way anymore.
2015-06-21Guard against null AgentPrefs service in llGetAgentLanguage()Cinder1-3/+10
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19Add MaxMaterialsPerTransaction to SimFeaturesCinder1-0/+14
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19Warp3DImageModule. Reduce workload by not calling to render the root prim ↵AliciaRaven1-1/+0
twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-17Bug fix in inventory fetching: sometimes the caps request comes before there ↵Diva Canto1-5/+0
is a scene presence, and that's ok.
2015-06-14Squooshed a warning that could result in a runtime null pointer exception. ↵Diva Canto1-1/+1
It says that code is for debugging, but it was buggy.
2015-06-14Squoosh one more warningDiva Canto1-1/+1
2015-06-14Quell three new warnings I introduced with AgentPrefsData, return an empty ↵Cinder1-2/+2
llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Added ':' to debug messagesDiva Canto1-4/+4
2015-06-13Add optional GodNames region moduleCinder1-0/+144
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Guard against scenes without an agent prefs service and a copy and paste fixCinder2-1/+8
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Fixed indentationDiva Canto1-4/+4
2015-06-13A few bug fixes for Agent Preferences to actually work. Also added missing ↵Diva Canto1-1/+1
config for standalone.
2015-06-13Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder6-110/+300
opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Relicense AgentPreferences files to BSD and OpenSimulatorCinder2-48/+48
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Support for Linden AgentPreferences capability and friends ↵Cinder3-5/+272
(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-10SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.dahlia1-16/+6
2015-06-06Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) byRobert Adams1-25/+49
disabling terrain patch sending by view distance for legacy sized regions. The problem seems to be that people expect adjacent legacy sized regions to just display like they always have. Limiting displayed terrain is complicated by the camera position not being updated in child regions.
2015-06-05Typo FixH-H-H1-1/+1
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-05More on mantis #7567. Two things:Diva Canto1-0/+8
- Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing - Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
2015-06-05The only purpose of this commit is to remove an erroneous comment. It turns ↵Diva Canto1-4/+2
out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
2015-06-04Mantis #7536. This may alleviate the side effects of broken SceneObjects ↵Diva Canto1-15/+20
XML. It doesn't (can't) fix the cause.
2015-06-03Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto1-1/+1
connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
2015-06-01Correct constant RCERR_CAST_TIME_EXCEEDED.Magnuz Binder1-1/+1
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-29Add a new os function "osGetGender()"dahlia3-0/+51
2015-05-27llListRandomize() wasn't very randomCinder1-6/+7
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-26Attachments Module. Fix detach event not being fired until the next time the ↵AliciaRaven1-0/+5
object is attached. Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds. Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-23Fix mesh cache race condition in llCastRay V3.Magnuz Binder1-2/+4
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22Use own mesh cache in llCastRay V3 after throttling.Magnuz Binder1-39/+104
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22Throttle llCastRay V3.Magnuz Binder1-2/+90
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-20New values returned by llGetEnvTalun2-2/+40
Implements recent changes to llGetEnv region_cpu_ratio hardcoded to 1 region_product_sku hardcoded to OpenSim Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-19Removing duplicate definitionMichael Heilmann1-2/+0
2015-05-13resolve possible nullref when sending appearance packet. Thanks to zadark ↵dahlia1-0/+1
for pointing this out.
2015-05-13Adding back command to clear region's user cacheBlueWall1-7/+22