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2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa7183-92/+2354
2007-10-15* Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa711-1/+1
2007-10-13OpenSimMain now respects the asset_plugin paramter, and storing of assets ↵Tleiades Hax1-2/+3
will *not* throw an exception
2007-10-13Added capbility to use MySQL as the database backend in stand alone mode for ↵Tleiades Hax1-3/+1
assets and inventory. Added asset_plugin key to "StandAlone" section of OpenSim.ini
2007-10-13(no commit message)Tleiades Hax1-1/+3
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2-2/+1
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-12* Just extracted a standard ToXml() on SceneObjectGrouplbsa712-5/+15
2007-10-12Just trying out some thing with events, there changes/additions are likely ↵MW2-0/+27
to be temporary.
2007-10-11Change warning from "not a valid assembly" to "not a module assembly"Charles Krinke1-1/+1
2007-10-11Some changes to the sending of updates of SceneObjects to clients, that I ↵MW5-267/+355
did a few weeks ago but never committed (and never completely finished what I had planned).
2007-10-11fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller1-4/+49
2007-10-10* Okay, so maybe Error was a bit harsh for BadImageException; downgrading to ↵lbsa711-1/+1
Warning. * This commit brought to you by http://icanhascheezburger.com/
2007-10-10* Now loading modules from ScriptEngines directory as well.lbsa713-46/+11
2007-10-10* Gave ModuleLoader some good lovin'lbsa7119-1285/+1336
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-10some refactoringMW2-0/+40
2007-10-08small bug fixMW1-1/+1
2007-10-07applied Darok"s BulletXPlugin changes 003.patchdan miller2-99/+378
2007-10-05Code from Illumious Beltran (IBM) implementing more LSLSean Dague8-9/+1001
The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
2007-10-05getting all our line endings consistant againSean Dague30-2465/+2465
2007-10-05* So, ok, maybe renaming serialized fields on a friday wasn't the smartest ↵lbsa712-22/+22
of things. Reverting 2056.
2007-10-05* minor refactoringlbsa711-7/+2
* using base type IUserService
2007-10-05Some tiny refactoringMW3-6/+7
2007-10-05* UserProfileData meets code conventionslbsa712-22/+22
2007-10-05== The "right name and place" commit ==lbsa7110-10/+4
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-10-05* Moved IUserService to OpenSim.Framework.Interfaceslbsa711-1/+1
2007-10-05* Renamed IUserServices to IUserServicelbsa711-1/+1
2007-10-03* minor renaminglbsa711-3/+3
2007-10-03more refactoringMW5-173/+166
2007-10-03Some continuation of lbsa71's refactoring of the CommunicationsManager.MW3-64/+13
2007-10-03Droppin da fyzyx bomb on yadan miller1-41/+89
seriously, this is quite the update. Fixes a number of nagging physics problems, including avatar shell size/shape The internal logic is quite different, and CPU usage may be affected. Also some work remains wrt flying. Please test this rev out before you deploy widely
2007-10-02* Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa714-17/+22
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-1/+2
2007-09-30Applied ckrinke's patch for #453. Thanks Charles! :)Dalien Talbot1-2/+132
2007-09-30Corrected the typo in the folder name.Dalien Talbot2-0/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller2-0/+839
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller9-35/+255
2007-09-27this should fix 443 and compile!dan miller1-1/+1
2007-09-27this should fix mantis #443dan miller1-3/+6
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa7111-92/+76
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa7111-76/+92
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25Terrain:Adam Frisby7-62/+66
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa715-109/+124
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa714-11/+10
2007-09-24* Removed some more fields from CommunicationsLocallbsa715-208/+196
* added OnLoginToRegion to CommunicationsLocal
2007-09-24* Added time dilation property to SceneAdam Frisby2-0/+8
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-24* Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby1-1/+1
numbers for the update call.
2007-09-24* Renamed ScriptConsole to PluginConsole for clarityAdam Frisby4-10/+10
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24* Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby1-90/+158
from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.