| Commit message (Collapse) | Author | Files | Lines |
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fix rendering below 0m, like making them think z = 1m for that purpose, for example
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viewers did. Keeping name to reuse dbs entries, etc. let viewers change it, but still NOP
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Thx mrieker for pointing out this issue
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will render as deafaul
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confusing my last neuron
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and (warp3d) AverageTextureColorOnMapTile
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center target region and make the display area be the region size plus MaxMaxRegionViewDistance in all 4 directions. Add the region name and total area size text info. Some of this can be made options/comand arguments in future improvements
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