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2016-08-27 stack overflow is (not)funny :)UbitUmarov1-1/+7
2016-08-27llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)...UbitUmarov4-9/+46
2016-08-25 send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov4-11/+53
2016-08-25 suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov1-4/+0
2016-08-25 first step changing Object Select codeUbitUmarov2-107/+61
2016-08-25 fix missing PhysicsProprieties sending on Object select. This is a temporary...UbitUmarov1-24/+1
2016-08-25 why did u used RunInThread? change to RunInThreadPoolUbitUmarov1-1/+1
2016-08-24 respect landpoint Z position also on the ugly LandingPointBehavior_OS option...UbitUmarov1-0/+1
2016-08-24 dont request a workjob if we can see there is nothing to doUbitUmarov1-12/+18
2016-08-24 fix the conditions to do parcel objects autoreturnUbitUmarov1-7/+8
2016-08-24minor change on warp3d libUbitUmarov1-3/+1
2016-08-24potencial null refUbitUmarov1-15/+15
2016-08-24potencial null refUbitUmarov1-40/+36
2016-08-24estate handleTerrainRequest memory leaksUbitUmarov1-6/+15
2016-08-24 DynamicTextureModule memory leaksUbitUmarov1-28/+35
2016-08-24 remove some dead codeUbitUmarov1-9/+0
2016-08-24 use known name a group ejetee if its local clientUbitUmarov1-13/+10
2016-08-23 coment some debug messagesUbitUmarov3-6/+6
2016-08-23 replace warp3D.dll by a newer modified version. (only minor testing done :(UbitUmarov2-106/+56
2016-08-22change strange rotation in legacy MapImageModule (untested)UbitUmarov1-4/+4
2016-08-22change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov5-40/+34
2016-08-22workaround potencial memory leakUbitUmarov1-0/+4
2016-08-22locking issueUbitUmarov1-4/+5
2016-08-22minor locking issueUbitUmarov1-11/+11
2016-08-22remove unnecessary lockUbitUmarov1-31/+21
2016-08-22locking issueUbitUmarov1-2/+2
2016-08-22minor locking issueUbitUmarov1-13/+3
2016-08-22locking issueUbitUmarov1-18/+18
2016-08-22minor locking issueUbitUmarov1-2/+2
2016-08-22workaround potencial memory leakUbitUmarov1-0/+2
2016-08-22workaround potencial memory leaksUbitUmarov7-50/+32
2016-08-22 (re)fix avatar standup from a child prim on object deleteUbitUmarov1-1/+1
2016-08-21 add a missing lock()UbitUmarov1-1/+2
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov3-7/+19
2016-08-21 in HGAssetBroker do cache all if asset id changedUbitUmarov1-5/+7
2016-08-21 limit the scan of terrain EnforceEstateLimits to the area changed.UbitUmarov1-2/+23
2016-08-21 fix llSetText utf8 string size clipingUbitUmarov1-12/+2
2016-08-21 fix terrain BMP image format on SaveStream mantis: 8001UbitUmarov1-1/+1
2016-08-21 make the case llCollisionSound("",1.0) more clear its retunring to default s...UbitUmarov1-1/+3
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...UbitUmarov2-22/+50
2016-08-20Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!Melanie Thielker1-23/+29
2016-08-20fix GetLandData(...) in land connectors not suporting large regionsUbitUmarov2-2/+29
2016-08-19fix physics sits on child primsUbitUmarov1-1/+1
2016-08-19fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2-6/+28
2016-08-19 on sog unlink loose the reference to the deleted physics actorUbitUmarov1-0/+3
2016-08-19on object delete send a direct kill and a delayed one via updates queue, Unti...UbitUmarov2-8/+3
2016-08-19fix updates resend by reEnqueing, that got broken down the lineUbitUmarov1-15/+13
2016-08-19 avoid telling a work job to cancel itselfUbitUmarov1-2/+9
2016-08-19do not enqueue next event processing if script is in SelfDelete stateUbitUmarov1-3/+4
2016-08-19 catch some NULL refsUbitUmarov1-1/+6