| Commit message (Expand) | Author | Files | Lines |
2012-11-03 | BulletSim: add post taint taints and post step taints. The post taints operat... | Robert Adams | 1 | -16/+122 |
2012-11-03 | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 1 | -1/+1 |
2012-11-03 | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 3 | -18/+38 |
2012-11-03 | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 3 | -6/+6 |
2012-11-03 | BulletSim: many small changes for vehicles simulation. | Robert Adams | 1 | -31/+40 |
2012-11-03 | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 1 | -8/+28 |
2012-11-03 | BulletSim: Add activations after vehicle properties change. Problem was the v... | Robert Adams | 1 | -12/+62 |
2012-11-03 | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 3 | -3/+7 |
2012-11-03 | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 11 | -188/+323 |
2012-11-03 | Prevent a null client from crashing windlight. | Melanie | 1 | -0/+3 |
2012-11-02 | actually remove the use of random on persist timmings | UbitUmarov | 1 | -4/+6 |
2012-11-02 | Create a new random when needed using normal time based seed instead of | UbitUmarov | 1 | -2/+5 |
2012-11-02 | HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ... | Diva Canto | 2 | -3/+5 |
2012-11-02 | add debug position on bad primmesh error | UbitUmarov | 1 | -2/+2 |
2012-11-02 | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 1 | -20/+14 |
2012-11-02 | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 1 | -3/+3 |
2012-11-01 | Comment out checks not to overwrite existing IAR/OAR files for now on "save i... | Justin Clark-Casey (justincc) | 2 | -4/+6 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2 | -1/+7 |
2012-10-31 | Also add the additional ScriptException constructor necessary to get [Seriali... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-10-31 | Mark ScriptException as [Serializable] for when it has to cross AppDomains | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2012-10-31 | Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-10-31 | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 5 | -23/+66 |
2012-10-30 | Store and send the current movement animation state to a new sim on crossing | Melanie | 2 | -0/+17 |
2012-10-30 | Make sure we're not accessing a physics scene if we're not in one yet. | Melanie | 1 | -1/+1 |
2012-10-30 | Only create a new list to check if objects have reached targets if there actu... | Justin Clark-Casey (justincc) | 1 | -5/+9 |
2012-10-30 | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-30 | Put back the collision sound shim into SOP | Melanie | 1 | -0/+29 |
2012-10-30 | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2012-10-29 | refactoring to use assembly:classname style of configuration | SignpostMarv | 1 | -1/+4 |
2012-10-29 | Renaming module back to SoundModule as the hypothetical plan was to make anot... | SignpostMarv | 1 | -3/+3 |
2012-10-29 | SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St... | SignpostMarv | 1 | -6/+3 |
2012-10-29 | tweaking configuration logic so that the INonSharedRegionModule will load by ... | SignpostMarv | 1 | -4/+9 |
2012-10-29 | documenting some params on ISoundModule methods | SignpostMarv | 1 | -7/+16 |
2012-10-29 | refactoring llCollisionSound to use new KeyOrName method | SignpostMarv | 1 | -10/+1 |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 3 | -6/+36 |
2012-10-29 | refactoring llTriggerSoundLimited to not use the LSL methods, since that will... | SignpostMarv | 1 | -2/+2 |
2012-10-29 | refactoring llGetPos() to take advantage of implicit converter | SignpostMarv | 1 | -2/+1 |
2012-10-29 | shifting from two instances of typecasting to one instance of typecasting in ... | SignpostMarv | 1 | -4/+4 |
2012-10-29 | 80-character width terminal formatting of recent commits to llPlaySound, llPl... | SignpostMarv | 1 | -7/+15 |
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 5 | -28/+47 |
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 5 | -86/+119 |
2012-10-29 | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... | SignpostMarv | 1 | -9/+8 |
2012-10-29 | Factoring out a superfluous local variable & repeated assignment in SceneObje... | SignpostMarv | 1 | -10/+8 |
2012-10-29 | Formatting SoundModuleNonShared.LoopSound, consistent indentation | SignpostMarv | 1 | -1/+1 |
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 3 | -27/+23 |
2012-10-29 | removing superfluous lines from SceneObjectPart.SendSound | SignpostMarv | 1 | -8/+0 |
2012-10-29 | refactoring StopSound into a private static method to skip repeating m_scene.... | SignpostMarv | 1 | -1/+6 |
2012-10-29 | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ... | SignpostMarv | 1 | -15/+0 |