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2010-11-16When detaching a scripted item, always consider it modified. Script statesMelanie2-1/+9
will have changed and for real usability, we need to save it. It bloats assets, but that can't be avoided.
2010-11-16Diva needs a spanking! Serializing OldItemID breaks script stateMelanie1-1/+4
persistence in agent inventory.
2010-11-10Prevent teleporting to a region when the egent is banned in all parcelsMelanie1-0/+7
2010-11-09Although the Allow Voice setting is per estate rather than per region,Melanie1-1/+3
apparently it is required in the region handshake to let the client enable parcel voice controls. So, send it.
2010-11-09Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie2-15/+15
instead of pushing all avatars, even the ones that are allowed.
2010-11-09Add option SeeIntoBannedRegion to allow band to act like SL, where you canMelanie1-1/+9
see in but not enter. Defaults to false, so no change.
2010-11-09Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie2-15/+15
instead of pushing all avatars, even the ones that are allowed.
2010-11-08Prevent temp-on-rez prims from being persistedMelanie1-0/+3
2010-11-08Formatting cleanup.Jeff Ames4-36/+35
2010-11-08Reinstate a lost fixMelanie1-2/+1
2010-11-08Fix merge artefactsMelanie1-14/+19
2010-11-08Prevent plants from being treated like dropped attachments and removedMelanie1-2/+1
from the sim.
2010-11-08Call the cleanup after saving attachment states, so that the attachmentsMelanie1-1/+3
don't get killed before they can be saved
2010-11-08Call the Cleanup when an agent logs out, when an agent leaves and justMelanie1-0/+3
before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
2010-11-08Call attachment cleanup when an agent crosses outMelanie Thielker1-0/+2
2010-11-08Add a method to delete left over / dropped attachmentsMelanie Thielker1-0/+32
2010-11-08Detach attachments displaced by other attachmentsMelanie1-4/+8
2010-11-07Decrease min search length to 2 chars for map search.Melanie1-2/+2
2010-11-05Fix the inventory transfer module to not cause duplicated text IMsMelanie1-3/+6
2010-11-05Fix merge artefactsMelanie2-59/+22
2010-11-05Fix playing sound from HUDsMelanie2-2/+17
2010-11-05Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie1-0/+19
2010-11-05Revert "Spin the AddNewClient process off into a new thread to avoid locking ↵Melanie1-24/+1
up the LLUDPServer (and therefore the entire scene)" This reverts commit 40e05f41098bdedac7296d84c9aa8d915c5c9ede. Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
2010-11-05Revert "Fix for hanging on "Connecting to region".. caused by packets being ↵Melanie5-75/+63
processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready." This reverts commit 91b1d17e5bd3ff6ed006744bc529b53a67af1a64. Conflicts: OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-11-04Fix child prims returning after being unlinked and deleted where the root isMelanie1-0/+5
not deleted
2010-11-04Fix avatar to avatar inventory gives across serversMelanie1-8/+50
2010-11-04Fix creation of a duplicate physics actor on chained drag-copy operations,Melanie1-17/+0
the main cause for "ghost prims"
2010-11-03Fix playing sound from HUDsMelanie2-10/+16
2010-11-03Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie5-0/+24
from a region and allow normal day cycles to be reestablished
2010-11-03When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie2-1/+3
midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
2010-11-03Actually calculate the height before setting it, this isn't done automaticallyMelanie1-1/+7
on incoming transfers in all cases.
2010-11-03Trying to prevent a wrong physical actor sizeMelanie1-0/+3
2010-11-02Fix avatar height managementMelanie1-24/+11
2010-11-02Fix sitting and standing upMelanie1-5/+14
2010-11-02Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto4-21/+30
-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
2010-11-02Thanks Snoopy for a patch that addresses Mantis #0005165: ↵dahlia1-32/+32
osSetDynamicTextureURL crashed region server Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-10-31Removed a couple of very verbose debug messages.Diva Canto1-2/+2
2010-10-30Move physics actor creation to after SetHeight to try and preventMelanie1-11/+11
bowlegginess. Didn't work but is better this way anyway.
2010-10-30Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2-5/+11
This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
2010-10-30* AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)1-1/+1
to using prim.GetWorldPosition() in the warp renderer.
2010-10-30minor: remove some old commented out codeJustin Clark-Casey (justincc)1-22/+0
2010-10-30Set async_packet_handling = true by defaultJustin Clark-Casey (justincc)1-1/+1
Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously. Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably. Of course, a lot of login lag is still coming from other sources.
2010-10-30Change level of some logging messages, turning some info into arguably more ↵Justin Clark-Casey (justincc)1-5/+6
appropriate debug to reduce console spam when log level is info
2010-10-30READ CAREFULLY!!! This is a BROKEN commit. It is UNTESTED and INCOMPLETE.Melanie2-16/+20
It contains a major interface version bump and will NOT work with earlier grid services. This is preliminary work that will lead to layers support. Rest appearance services are commented out completely, they will have to be adapted by someone who actually uses them. Remote admin is working, but has no layers support. There is no layers support in the database. Login likely won't work. You have been warned.
2010-10-29tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)1-3/+3
2010-10-29Rationalize the logging messages from the merged appearance branch, ↵Justin Clark-Casey (justincc)2-34/+23
commenting out most of them as per Mic
2010-10-29add timing report to CompleteScenePresence for diagnostic purposesJustin Clark-Casey (justincc)1-1/+8
2010-10-29for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)3-5/+5
diagnostics easier
2010-10-29Add number of ms it takes to complete UseCircuitCode packet handling to log ↵Justin Clark-Casey (justincc)1-2/+8
for diagnostics
2010-10-29Clean up some cruft from the last commit. Re-add the initial updateMaster ScienceSim2-2/+41
send in the scene presence constructor... need to figure this out later.