Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2012-08-23 | If a script state save fails for some reason on shutdown/region removal, get ↵ | Justin Clark-Casey (justincc) | 1 | -2/+25 | |
xengine to spit out some useful information and continue to save other script states | |||||
2012-08-22 | this should be an if-else block in case the non-phys min/max are smaller ↵ | SignpostMarv | 1 | -5/+7 | |
than the physical min/max | |||||
2012-08-22 | Lock disposal of separate gdi+ objects under different threads since this ↵ | Justin Clark-Casey (justincc) | 1 | -26/+42 | |
prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, the native malloc heap can become corrupted, possibly due to a double free(). This may be due to bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed under lock. | |||||
2012-08-22 | Make terrain save every 1000 frames instead of every 50. Database load is a ↵ | Melanie | 1 | -1/+1 | |
sim killer. | |||||
2012-08-21 | Fix group return stuff | Melanie | 1 | -1/+1 | |
2012-08-21 | Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ↵ | Justin Clark-Casey (justincc) | 1 | -3/+5 | |
avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain This is similar to commit d89faa which fixed the same kind of bug in TriggerSound() | |||||
2012-08-21 | Allow updates sent for right pec to go to the client | Melanie | 1 | -1/+1 | |
2012-08-21 | Implement seeing busy status in LSL | Melanie | 1 | -0/+7 | |
2012-08-21 | Cause a persistence save if prim flags change | Melanie | 1 | -0/+2 | |
2012-08-21 | Add Camera Offsets to serialization | Melanie | 1 | -0/+14 | |
2012-08-20 | refactoring out SetFaceColor | SignpostMarv | 2 | -54/+17 | |
2012-08-20 | making use of implicit operators and Util.Clip handling of Vector3 | SignpostMarv | 2 | -22/+27 | |
2012-08-20 | single operation for PRIM_COLOR | SignpostMarv | 2 | -2/+50 | |
2012-08-20 | fix typo | SignpostMarv | 1 | -1/+1 | |
2012-08-20 | no-op change for cia.vc test | Justin Clark-Casey (justincc) | 1 | -0/+1 | |
2012-08-20 | When loading an OAR, validate any group UUIDs and properly reconstruct ↵ | Justin Clark-Casey (justincc) | 1 | -1/+62 | |
parcel access lists. If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned. This is a change from previous behaviour where such invalid UUIDs were kept. This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely. My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed. Thanks Oren. | |||||
2012-08-20 | Add --force flag to "kick user" console command to allow bypassing of recent ↵ | Justin Clark-Casey (justincc) | 11 | -22/+49 | |
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place. | |||||
2012-08-20 | Fix scripted detach of temp attachments | Melanie | 1 | -6/+2 | |
2012-08-20 | Fix scripted detach of temp attachments | Melanie | 1 | -6/+2 | |
2012-08-19 | Fix llDialog responses so that they can be heard throughout the region. This ↵ | Melanie | 1 | -1/+1 | |
now conforms to the behaviour in SL. | |||||
2012-08-18 | Make the console output from the reigon console hookable | Melanie | 2 | -0/+11 | |
2012-08-18 | Fix a typo | Melanie | 1 | -1/+1 | |
2012-08-18 | Add a reference to OpenMetaverseType.dll to compiled script assemblies. | Melanie | 1 | -0/+2 | |
2012-08-18 | integrating redundant code into operator | SignpostMarv | 2 | -14/+7 | |
2012-08-18 | Rot2Quaternion is now redundant | SignpostMarv | 2 | -12/+11 | |
2012-08-18 | constructor means not having to manually refer to individual properties | SignpostMarv | 3 | -6/+6 | |
2012-08-18 | implicit operators mean one does not need to instantiate new objects manually | SignpostMarv | 2 | -7/+5 | |
2012-08-18 | adding missing refactor for LSL_Vector | SignpostMarv | 1 | -1/+1 | |
2012-08-18 | Implementing operators & constructors for Quaternion | SignpostMarv | 1 | -0/+18 | |
2012-08-18 | Fix the whitespace formatting error introduced by the last patch | Melanie | 1 | -2/+2 | |
2012-08-18 | refactoring for Vector3 operator & constructor tweaks | SignpostMarv | 9 | -125/+119 | |
2012-08-17 | adding null return to fix building | SignpostMarv | 1 | -1/+1 | |
2012-08-17 | fixing bug that get/set the wrong property for prim types other than sphere ↵ | SignpostMarv | 2 | -3/+6 | |
& box | |||||
2012-08-17 | implemented | SignpostMarv | 3 | -0/+64 | |
2012-08-17 | attempt to handle InvalidCastException in a manner similar to Second Life | SignpostMarv | 2 | -2/+17 | |
2012-08-17 | BulletSim: Properly regenerate hulls when objects made physical. | Robert Adams | 2 | -17/+33 | |
This fixes the problem of non-base shapes (cubes and spheres) falling through the terrain. | |||||
2012-08-17 | minor: Make xengine debug message on script load a scripting loading message ↵ | Justin Clark-Casey (justincc) | 1 | -7/+9 | |
instead. This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled. | |||||
2012-08-17 | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 4 | -40/+51 | |
no effect on non-logging running. Capture region name that is passed to the physics engine and use it for detail logging file name prefix. Fix problem with avatars dropping when flying across region boundries. | |||||
2012-08-17 | Modify order of code so SOP doesn't set the physics actor flying | Robert Adams | 1 | -7/+12 | |
property multiple times every time Update is called. This eliminates zillions of settings which is better for BulletSim. The should be no functionality change. | |||||
2012-08-17 | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 3 | -48/+34 | |
level of detail for large meshes. Remove parameter and code for DetailLog (conditional logging into regular log file). | |||||
2012-08-17 | BulletSim: comments and parameter changes in dynamics engine. | Robert Adams | 2 | -26/+30 | |
2012-08-17 | BulletSim: in BSDynamics, merge 'flags' and 'hoverFlags' as they are defined ↵ | Robert Adams | 1 | -158/+20 | |
for the same bits and it makes the code less complicated. | |||||
2012-08-17 | adding a clip method to handle Vector3 objects to enable a minor amount of ↵ | SignpostMarv | 1 | -6/+5 | |
refactoring | |||||
2012-08-16 | Do a proper null check to avoid the overloaded operator == trap | Melanie | 1 | -1/+1 | |
2012-08-15 | Correct an exception report in SceneObjectPart so it outputs the stack. | Robert Adams | 1 | -1/+1 | |
2012-08-15 | BulletSim: make it so objects in a linkset do not generate collisions with ↵ | Robert Adams | 3 | -2/+27 | |
each other. | |||||
2012-08-16 | Remove AreUpdatesSuspended flag because it does nothing | Melanie | 3 | -36/+0 | |
2012-08-16 | Change case of areUpdatesSuspended to upper case as is proper for a property | Melanie | 3 | -20/+20 | |
2012-08-16 | Fix casts and calls for link primitive param setting for avatars | Melanie | 1 | -4/+14 | |
2012-08-16 | Remove XML debug spam from vivox voice | Melanie | 1 | -12/+12 | |