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2010-05-28get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...Justin Clark-Casey (justincc)2-106/+101
2010-05-28restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to w...Justin Clark-Casey (justincc)1-51/+37
2010-05-28fission UserAccountService.HandleCreateUser() into two methods, one which han...Justin Clark-Casey (justincc)1-52/+50
2010-05-28Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)3-7/+43
2010-05-28minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-05-28tidy up help information on load oar and save oarJustin Clark-Casey (justincc)1-5/+11
2010-05-28refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHe...Justin Clark-Casey (justincc)3-64/+65
2010-05-28Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)1-2/+6
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)1-2/+5
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...Justin Clark-Casey (justincc)1-9/+0
2010-05-27fix hanging output throttle arithmeticMike Rieker1-39/+27
2010-05-28Apply Mike's TokenBucket fixMelanie Thielker1-39/+27
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-27Prevent a null refMelanie Thielker1-0/+3
2010-05-27Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2-14/+2
2010-05-27Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2-2/+14
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
2010-05-26Just because there is an agent update handler, that doesn't mean there isMelanie Thielker1-3/+4
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-24minor: expand upon comments about not scheduling two full updates for attachm...Justin Clark-Casey (justincc)1-2/+3
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-23Add the SitGround flag back inMelanie1-1/+4
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4632Justin Clark-Casey (justincc)2-2/+60
2010-05-21Apply http://opensimulator.org/mantis/view.php?id=4627Justin Clark-Casey (justincc)2-0/+20
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
2010-05-21Added overload of SendGenericMessage to LLClientView with string list as para...Mikko Pallari4-0/+29
2010-05-21Added a sanity check before using m_config in the Scene constructorJohn Hurliman1-16/+19
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman1-1/+13
2010-05-21rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)1-53/+49
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman9-299/+193
2010-05-21minor: remove LongRunning test designator from TestAddSceneObject() since it ...Justin Clark-Casey (justincc)1-1/+1
2010-05-21add test to make sure that adding an object where one already exists in the s...Justin Clark-Casey (justincc)1-0/+34
2010-05-21extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)1-3/+13
2010-05-21Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)2-8/+14
2010-05-21Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie1-0/+57
2010-05-21make oar object filename/pathname creation a helper methodJustin Clark-Casey (justincc)4-38/+75
2010-05-21add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)4-7/+38
2010-05-21Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)1-9/+7
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
2010-05-20* Made PriorityQueue non-generic so it natively understands EntityUpdate structsJohn Hurliman1-38/+32
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Ensure that the first update sent out for any given prim is a full updateMelanie Thielker1-0/+11
2010-05-21Refactor scene presence list for lockless iteration. Lock contention will now...Melanie1-82/+49
2010-05-21Change the way the object perms are propagated to attempt to salvageMelanie1-21/+23
2010-05-20Removed sessionID from GridUserservice again. Removed parcel crossing detecti...Diva Canto3-13/+5
2010-05-20* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unle...unknown1-1/+5
2010-05-20* Added sessionID to IGridUserService.SetLastPosition(), as some connectors w...unknown3-6/+6
2010-05-19Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo w...Tom Grimshaw1-1/+1
2010-05-19Fix a nullref issue in SitAltitudeCallbackTom Grimshaw1-6/+9