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My fork of OpenSim for IG and DG, called SledjChisl.
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2010-05-28
get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...
Justin Clark-Casey (justincc)
2
-106
/
+101
2010-05-28
restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to w...
Justin Clark-Casey (justincc)
1
-51
/
+37
2010-05-28
fission UserAccountService.HandleCreateUser() into two methods, one which han...
Justin Clark-Casey (justincc)
1
-52
/
+50
2010-05-28
Add ability to load IARs directly from URIs
Justin Clark-Casey (justincc)
3
-7
/
+43
2010-05-28
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-05-28
tidy up help information on load oar and save oar
Justin Clark-Casey (justincc)
1
-5
/
+11
2010-05-28
refactor: move GetStream and URI methods from ArchiveReadRequest -> ArchiveHe...
Justin Clark-Casey (justincc)
3
-64
/
+65
2010-05-28
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
Justin Clark-Casey (justincc)
1
-2
/
+6
2010-05-28
Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...
Justin Clark-Casey (justincc)
1
-2
/
+5
2010-05-28
remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...
Justin Clark-Casey (justincc)
1
-9
/
+0
2010-05-27
fix hanging output throttle arithmetic
Mike Rieker
1
-39
/
+27
2010-05-28
Apply Mike's TokenBucket fix
Melanie Thielker
1
-39
/
+27
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-05-27
Prevent a null ref
Melanie Thielker
1
-0
/
+3
2010-05-27
Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
Melanie
2
-14
/
+2
2010-05-27
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
Melanie Thielker
2
-2
/
+14
2010-05-26
Just because there is an agent update handler, that doesn't mean there is
Melanie Thielker
1
-3
/
+4
2010-05-26
Just because there is an agent update handler, that doesn't mean there is
Melanie Thielker
1
-3
/
+4
2010-05-24
fix sculpt normal direction for mirrored plane sculpts
dahlia
1
-2
/
+1
2010-05-24
Change the way alpha is interpreted on prim text. Manris #4723
Melanie
1
-1
/
+1
2010-05-24
minor: expand upon comments about not scheduling two full updates for attachm...
Justin Clark-Casey (justincc)
1
-2
/
+3
2010-05-23
Remove an unneeded conditional
Melanie
1
-2
/
+1
2010-05-23
Add the SitGround flag back in
Melanie
1
-1
/
+4
2010-05-21
Apply http://opensimulator.org/mantis/view.php?id=4632
Justin Clark-Casey (justincc)
2
-2
/
+60
2010-05-21
Apply http://opensimulator.org/mantis/view.php?id=4627
Justin Clark-Casey (justincc)
2
-0
/
+20
2010-05-21
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
Justin Clark-Casey (justincc)
1
-3
/
+2
2010-05-21
Added overload of SendGenericMessage to LLClientView with string list as para...
Mikko Pallari
4
-0
/
+29
2010-05-21
Added a sanity check before using m_config in the Scene constructor
John Hurliman
1
-16
/
+19
2010-05-21
* Added code comments to Prioritizer.cs that document how to add a new update...
John Hurliman
1
-1
/
+13
2010-05-21
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
1
-53
/
+49
2010-05-21
* Moving all of the prioritization/reprioritization code into a new file Prio...
John Hurliman
9
-299
/
+193
2010-05-21
minor: remove LongRunning test designator from TestAddSceneObject() since it ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-05-21
add test to make sure that adding an object where one already exists in the s...
Justin Clark-Casey (justincc)
1
-0
/
+34
2010-05-21
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
Justin Clark-Casey (justincc)
1
-3
/
+13
2010-05-21
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
2
-8
/
+14
2010-05-21
Add a new priority scheme that works like FrontBack, but completely depriorit...
Melanie
1
-0
/
+57
2010-05-21
make oar object filename/pathname creation a helper method
Justin Clark-Casey (justincc)
4
-38
/
+75
2010-05-21
add prim item and test asset save in save oar unit test
Justin Clark-Casey (justincc)
4
-7
/
+38
2010-05-21
Only send dialogs and notices to root agents, not child agents
Justin Clark-Casey (justincc)
1
-9
/
+7
2010-05-21
Change the way the object perms are propagated to attempt to salvage
Melanie
1
-21
/
+23
2010-05-20
* Made PriorityQueue non-generic so it natively understands EntityUpdate structs
John Hurliman
1
-38
/
+32
2010-05-21
Ensure that the first update sent out for any given prim is a full update
Melanie Thielker
1
-0
/
+11
2010-05-21
Ensure that the first update sent out for any given prim is a full update
Melanie Thielker
1
-0
/
+11
2010-05-21
Refactor scene presence list for lockless iteration. Lock contention will now...
Melanie
1
-82
/
+49
2010-05-21
Change the way the object perms are propagated to attempt to salvage
Melanie
1
-21
/
+23
2010-05-20
Removed sessionID from GridUserservice again. Removed parcel crossing detecti...
Diva Canto
3
-13
/
+5
2010-05-20
* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unle...
unknown
1
-1
/
+5
2010-05-20
* Added sessionID to IGridUserService.SetLastPosition(), as some connectors w...
unknown
3
-6
/
+6
2010-05-19
Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo w...
Tom Grimshaw
1
-1
/
+1
2010-05-19
Fix a nullref issue in SitAltitudeCallback
Tom Grimshaw
1
-6
/
+9
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