Commit message (Collapse) | Author | Files | Lines | ||
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2016-11-03 | XEngine: make calls to gc.collect on region startup scripts loading a ↵ | UbitUmarov | 1 | -6/+6 | |
configurable option, since it is very slow operation | |||||
2016-11-02 | ubOde: if a mesh does not contain data for shape type PRIM, dont collide as ↵ | UbitUmarov | 1 | -1/+6 | |
convex as before but just don't collide matching the type NONE viewers display in this case | |||||
2016-11-02 | only add a prim to physics in PhysicsShapeType if changing from type none. ↵ | UbitUmarov | 3 | -57/+43 | |
when viewers change ExtraPhysics parameters, send back the new values. | |||||
2016-10-25 | ignore prims with shape type none on max size check for physics | UbitUmarov | 1 | -6/+5 | |
also on llStatus() | |||||
2016-10-25 | mantis 8041: check target user password on save/load IAR | UbitUmarov | 1 | -3/+0 | |
2016-10-24 | viewer crash bug fix: fis the udp packets split of SendEstateList() large ↵ | UbitUmarov | 2 | -276/+380 | |
lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol | |||||
2016-10-17 | ignore prims with shape type none on max size check for physics | UbitUmarov | 1 | -8/+12 | |
2016-10-15 | bug fix: let ALL avatar controls have a repeat rate controled by viewer (so ↵ | UbitUmarov | 1 | -1/+1 | |
as before commit 8a3958ad048535ad4f8a752cbd71d9114e53a42b on this) | |||||
2016-10-15 | bug fix: We can't filter out any of the avatar controls relative to ↵ | UbitUmarov | 1 | -4/+5 | |
movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it... | |||||
2016-10-11 | change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce ↵ | UbitUmarov | 2 | -9/+20 | |
round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear | |||||
2016-10-05 | remove attachment to event OnPreAgentUpdate that is doing nothing | UbitUmarov | 1 | -5/+0 | |
2016-10-05 | dont let ignored AgentUpdates change their throttles. Apply respective ↵ | UbitUmarov | 2 | -60/+76 | |
movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere | |||||
2016-10-03 | BulletSim: zero velocity target when setting velocity through the | Robert Adams | 2 | -2/+12 | |
SetMomentum method. | |||||
2016-10-02 | minor cleanup | UbitUmarov | 1 | -4/+5 | |
2016-10-02 | change avatar and attachments priority (downgraded) in priritizer option ↵ | UbitUmarov | 1 | -35/+30 | |
SimpleAngularDistance | |||||
2016-09-30 | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 3 | -59/+58 | |
region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code. | |||||
2016-09-27 | save oar: simplify confusing successefull assets saving message | UbitUmarov | 1 | -3/+8 | |
2016-09-27 | exclude invalid collision sound (used as collision type flag) from assets ↵ | UbitUmarov | 1 | -2/+4 | |
UUIDGather | |||||
2016-09-27 | load oar; activate area cliping if bounding-origin option is given. as help says | UbitUmarov | 1 | -2/+12 | |
2016-09-24 | fix linknumbers when unlink the root prim | UbitUmarov | 2 | -70/+157 | |
2016-09-24 | remove a redundant and potencially dangerous child.AbsolutePosition = ↵ | UbitUmarov | 1 | -1/+2 | |
child.AbsolutePosition | |||||
2016-09-23 | mute a debug message to mute jak daniels | UbitUmarov | 1 | -1/+1 | |
2016-09-23 | make sendRegionInfoPacketToAll really send to all ( inc child agents) thx ↵ | UbitUmarov | 1 | -1/+2 | |
Jak Daniels | |||||
2016-09-23 | fix caching of wind and cloud packets in the case of several regions on a ↵ | UbitUmarov | 2 | -46/+46 | |
instance, that got broken with the necessary send to child agents. | |||||
2016-09-23 | make clouds a bit diferent on regions running on same instance.. well should ↵ | UbitUmarov | 1 | -1/+5 | |
be diferent .. :) | |||||
2016-09-23 | do the same for legacy clouds (still visible on older viewer ie singu ↵ | UbitUmarov | 3 | -27/+84 | |
1.8.7). Fix clouds update. Send clouds and wind also to child agents. | |||||
2016-09-23 | cache wind compressed data so cpu burning compression is only done after a ↵ | UbitUmarov | 2 | -46/+49 | |
change. Not happy with version scheme for several regions on same instance, but should be ok for now | |||||
2016-09-23 | add a version tag to wind and cloud data updates to iclient | UbitUmarov | 5 | -10/+13 | |
2016-09-23 | move wind generation out of heartbeat to a pool job. Use that to send to all ↵ | UbitUmarov | 4 | -59/+56 | |
clients and not one per client | |||||
2016-09-22 | bug fix: add a missing return; add some error messages | UbitUmarov | 1 | -2/+7 | |
2016-09-22 | no need to send wind on avatar arrival when it is sent periodicly | UbitUmarov | 1 | -4/+4 | |
2016-09-22 | mantis 8027: let osMessageAttachments also send to attachments child prims.. ↵ | UbitUmarov | 1 | -93/+65 | |
also changed its code structure and could not test | |||||
2016-09-22 | mantis 8027: allow messages to be sent to attachments child prims in ↵ | UbitUmarov | 1 | -2/+5 | |
llRegionSayTo | |||||
2016-09-21 | check for null target, minor cleanup | UbitUmarov | 1 | -12/+13 | |
2016-09-19 | avoid a null ref | UbitUmarov | 1 | -1/+1 | |
2016-09-19 | change CreatorIdentification set code | UbitUmarov | 1 | -22/+18 | |
2016-09-19 | fix GetUserUUI | UbitUmarov | 1 | -0/+1 | |
2016-09-17 | add rest of wiring for terrain bake persistent store (mantis 8024 but not | UbitUmarov | 3 | -16/+64 | |
using its code). Only did minor testing in MySQL | |||||
2016-09-17 | add load baked terrain methods. missing file | UbitUmarov | 1 | -0/+1 | |
2016-09-17 | add load baked terrain methods | UbitUmarov | 1 | -1/+2 | |
2016-09-17 | add to databases a table to store baked terrain. | UbitUmarov | 2 | -2/+17 | |
2016-09-17 | stop using legacy storeterrain in scene.cs | UbitUmarov | 1 | -3/+3 | |
2016-09-16 | change spinobject math, and a few minor things | UbitUmarov | 3 | -37/+14 | |
2016-09-16 | move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵ | UbitUmarov | 3 | -44/+64 | |
handles, since they are related operations (possible should be moving to graph, not clear this files roles) | |||||
2016-09-16 | pass touch_end as other touchs, make blockgrab work on nonphysical also | UbitUmarov | 3 | -63/+54 | |
2016-09-15 | Minor. Remove unused integer arrays from TerrainModule | AliciaRaven | 1 | -2/+0 | |
2016-09-15 | Minor. Make email module log message format consistent with other modules | AliciaRaven | 1 | -6/+6 | |
2016-09-12 | add skeleton on handle revoke permissions packet ( non funtional still ) ( ↵ | UbitUmarov | 1 | -1/+20 | |
do it not using a multidelegate event ) | |||||
2016-09-12 | avoid siting a avatar at 0,0,0 | UbitUmarov | 1 | -7/+33 | |
2016-09-12 | put a lock back in ubOde character :( | UbitUmarov | 1 | -29/+22 | |