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2012-03-05 update ubitOdeUbitUmarov4-78/+297
2012-03-05SL compatibility - return only points on segemtn, not ray in llCastRayMelanie1-0/+5
2012-03-05A stab at making llEjectFromLand work in all casesMelanie1-3/+10
2012-03-04update UbitOdeUbitUmarov5-65/+69
2012-03-04update UbitODEUbitUmarov3-36/+55
2012-03-04Zero velocity when drag-copyingMelanie1-0/+2
2012-03-02This still causes terrain artefactsMelanie1-3/+3
2012-03-02This still causes terrain artefactsMelanie1-3/+1
2012-03-02update ubitODEUbitUmarov1-15/+45
2012-02-29ubitODE bug fixUbitUmarov1-1/+1
2012-02-29 update ubitODE to current working stateUbitUmarov2-113/+199
2012-02-29fixUbitUmarov1-1/+3
2012-02-29chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2-503/+148
2012-02-28 made box a little largerUbitUmarov1-6/+6
2012-02-28A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov1-67/+50
2012-02-28Fix and hook up llTeleportAgentMelanie3-1/+7
2012-02-28Implement llTeleportAgentMelanie1-0/+22
2012-02-28Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie1-1/+5
2012-02-27 Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2-5/+10
2012-02-27Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie1-3/+5
2012-02-27Fix NPC appearance setting to include attachments againMelanie1-1/+4
2012-02-27 update ubitODE to my current working stateUbitUmarov4-568/+378
2012-02-26Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie2-0/+18
2012-02-26added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2-3/+41
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie7-39/+52
2012-02-26Implement proper selection behaviorMelanie3-2/+37
2012-02-26Implement KeyframedMotion selection behaviorMelanie3-2/+37
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie5-11/+9
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
2012-02-26Serialize Keyframe motion for region crossingsMelanie4-4/+96
2012-02-26Zero force and torque on take so that items don't run away when rezzedMelanie1-0/+2
2012-02-26Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie9-2/+493
2012-02-25 changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov3-35/+98
2012-02-25Delay the sending of the initial werables update until the inventory andMelanie2-8/+12
2012-02-24 replace bad meshs by a small cube and log it.UbitUmarov1-5/+21
2012-02-24Try not to send the avatar updates on login. This may mean loggin in withMelanie1-1/+2
2012-02-24 stop using useless geom tricallback.UbitUmarov1-1/+2
2012-02-23Prevent a nullref when nonphysical motion objects cross sim boundariesMelanie1-1/+1
2012-02-23Partially apply the core banlines fixMelanie2-6/+9
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)3-16/+41
2012-02-23Correct sit position calculationsMelanie1-2/+2
2012-02-23Fix preserving the animation state of a crossing seated avatarMelanie1-2/+10
2012-02-23Properly sequence updates of avatars and attachments so that we don'tMelanie2-0/+11
2012-02-23Show avatars as sitting on proot prims only to avoid motion jitterMelanie1-5/+31
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie5-13/+15
2012-02-23 fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov1-1/+3
2012-02-23 fix my bug on ChODE terrain heightmap buildUbitUmarov1-3/+3
2012-02-23Add permission checks to scripted object movements, which didn't respect bansMelanie3-1/+59
2012-02-22Count agents for LSL instead of relying on SceneGraph to have the correctMelanie1-1/+7
2012-02-22Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2-16/+68