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2012-12-06BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2-83/+130
linearMotorUp and related vehicle forces. Fixed problems with downward vehicle position correction forces being too large. Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06BulletSim: update and add to the TODO list.Robert Adams1-31/+56
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and ↵Robert Adams1-27/+34
uncomment the detail logging when changing the depth of logged info.
2012-12-06BulletSim: only check position sanity if the prim is physical -- the user ↵Robert Adams1-3/+1
can do anything dumb they wish.
2012-12-06BulletSim: add values for material friction and restitution. Fix line ↵Robert Adams1-191/+185
endings in material definition file.
2012-12-06BulletSim: Don't add gravity to down force -- let Bullet do that. Add ↵Robert Adams1-14/+28
VehicleAddForce to set of managed vehicle prim properties.
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular ↵Robert Adams2-20/+38
forces commented out for the moment for debugging.
2012-12-06Instead of printing script errors out to console, put to debug log so that ↵Justin Clark-Casey (justincc)1-1/+11
we also get timestamps. This commit also adds script name, part name, uuid, etc. for later identification. This information has been sent to console since 2009 but may be turned down if it proves too noisy. However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-05minor: Fix more compiler warnings in CoreModules tests by properly ↵Justin Clark-Casey (justincc)5-5/+16
overriding OpenSimTestCase.SetUp()
2012-12-05Add engine-wide events queued and events processed numbers to output of ↵Justin Clark-Casey (justincc)1-1/+14
"xengine status" console command. For debugging purposes.
2012-12-05Remove some mono warnings in script tests, chiefly where SetUp() wasn't ↵Justin Clark-Casey (justincc)5-7/+13
properly calling to OpenSimTestCase.SetUp()
2012-12-05Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking ↵Justin Clark-Casey (justincc)3-4/+15
callers to lock and directly inspect the EventQueue
2012-12-05For now, sort "show scripts" output in descending order sorted by events ↵Justin Clark-Casey (justincc)1-3/+21
processed. For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-05Add IScriptInstance.EventsProcessed stat so that we can record this ↵Justin Clark-Casey (justincc)3-0/+10
information and display in "show scripts" for debug purposes
2012-12-05In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of ↵Justin Clark-Casey (justincc)1-2/+1
constructing a new CultureInfo separately
2012-12-05On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ↵Justin Clark-Casey (justincc)1-2/+1
every call use the single one set by Culture.SetCurrentCulture() This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed. This is what we want - we do not want to use any system overriden settings.
2012-12-04minor: also comment out the debug log message which reports searching for ↵Justin Clark-Casey (justincc)1-2/+2
child agents in simulator scenes for now.
2012-12-04minor: Comment out "Delivering IM to..." messages for now.Justin Clark-Casey (justincc)1-3/+3
2012-12-04minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.Justin Clark-Casey (justincc)1-4/+11
2012-12-04Bug fix in OfflineMessageModule. Mantis #6446Diva Canto1-1/+1
2012-12-03XmlRpcGridRouterBlueWall4-19/+77
Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code.
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams7-80/+95
static objects by more restrictive selection of objects that collide with static objects. Rename collision mask fuctions from 'filter' to 'group' so it is clear what is being set. Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above. Restore passing of time step to linear and angular motion component routines. Use buffering vehicle physical parameter get/set routines consistantly. Make range enforcement clearer by using ClampInRange() function for parameter setting. Remove commented out experimental vehicle calculations.
2012-12-03BulletSim: rework angular corrections to remove any hybrid code and compute ↵Robert Adams4-111/+115
absolute collections.
2012-12-03BulletSim: add stubs for generalization of preStep actions. Will eventually ↵Robert Adams2-3/+22
replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.
2012-12-03BulletSim: begin tracking a TODO list. There just are so many things to ↵Robert Adams1-0/+112
remember to do.
2012-12-03BulletSim: revert angular vertical attraction from motor to code. The motor ↵Robert Adams1-47/+19
code did not return the restoring difference but the current value. Remove unused commented out code.
2012-12-03BulletSim: format vehicle detail logging messages so vehicle changs are ↵Robert Adams2-17/+17
grouped better in the log output.
2012-12-03BulletSim: localize vehicle property setting so the vehicle prim is only ↵Robert Adams1-33/+128
updated at the end of the vehicle simulation step and the push of the physics property update event only happens if the properties are actually changed.
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵Robert Adams4-10/+15
DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since ↵Robert Adams3-48/+73
Bullet will scale the movement by the time slice. Restore LIMIT_MOTOR_UP to definitition of BOAT simce some vehicle engines use it even for land vehicles. Push vehicle parameter updates through the regular property update to solve vehicles floating off when they should be stopped.
2012-11-29BulletSim: add copyright header where it is missing. Remove some unnecessary ↵Robert Adams2-3/+31
'using' requirements so testing framework is less complicated.
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵Robert Adams4-10/+26
mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
2012-11-29BulletSim: reverse direction of hover correction. Removes problem with ↵Robert Adams1-8/+8
vehicles being orbited.
2012-11-28BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from ↵Robert Adams1-3/+15
TYPE_BOAT definition.
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams7-22/+63
2012-11-27Bug fix in Offline IM for inventory transfers. The items were being placed ↵Diva Canto1-11/+15
twice in the receiver's inventory.
2012-11-28Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2-1/+9
ODEPrim, for instance, always hits this code path twice at the moment Firstly before any sculpt data has been loaded (hence the spurious message) Secondly when any sculpt data has been loaded or failed to load (when the message would be valid). Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead (though this is not ideal since it requires all physics plugins to copy/paste similar code).
2012-11-28Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)1-3/+57
2012-11-27Prevent the core Groups module from being enabled when its name doesn't ↵Diva Canto1-0/+3
match the "default" ini choice
2012-11-27BulletSim: reorganize linear movement routine into separate subroutines ↵Robert Adams1-58/+79
enabling external calibration routines and unit tests.
2012-11-27BulletSim: fix terrain mesh generation for problem with regions that have ↵Robert Adams1-6/+16
unequal edge heights. Thanks UBit.
2012-11-27BulletSim: reorganize angular movement routine into separate subroutines ↵Robert Adams1-95/+114
enabling external calibration routines and unit testing.
2012-11-27BulletSim: implementation of vertical attraction motor.Robert Adams1-41/+62
2012-11-27BulletSim: add 'infinite' timescale that does not reduce motor target or ↵Robert Adams1-10/+27
friction.
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to ↵Robert Adams4-59/+26
angular velocity.
2012-11-25BulletSim: use m_angularMotor to do the basic movement. Add the setting of ↵Robert Adams1-60/+64
same. Rename the angular forces and add comments to match MoveAngular to the form of MoveLinear.
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome ↵Robert Adams1-2/+2
the movement added by Bullet.
2012-11-25BulletSim: organize MoveLinear code for understandability. Make ↵Robert Adams1-89/+40
LIMIT_MOTOR_UP contribution a velocity and not a force.
2012-11-25BulletSim: add ToString override to BSVMotor.Robert Adams1-1/+6
2012-11-25BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2-27/+74
Properly limit *_MOTOR_DECAY_TIMESCALE to 120 as per specs. Invode BSDynamics.Refresh() when vehicle type is changed. Previously the vehicle properties weren't getting set because the physical properties were set before the vehicle type was set. Add a "use name" to BSMotors for identification while debugging. Correct current and target confusion in BSVMotor design. Rename CurrentValueReductionTimescale to FrictionTimescale. Event more detailed logging.