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2012-03-02minor: remove mono compiler warningJustin Clark-Casey (justincc)1-2/+1
2012-03-01Send the right name and creation date on the BasicProfileModule.Diva Canto1-2/+11
2012-03-01In ScenePresence, removed several private variables used to store public ↵Dan Lake1-108/+44
parameters. They were only used by the get/set and make code harder to refactor.
2012-03-02Move SenseRepeaters.Count check inside the SenseRepeatListLock.Justin Clark-Casey (justincc)1-4/+4
No methods in the List class are thread safe in the MS specification/documentation
2012-03-02lock SenseRepeatListLock when added a new sensor during script reconstitution.Justin Clark-Casey (justincc)1-1/+3
This is already being done in the other place where a sensor is added. Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
2012-03-01Adds an OSSL command for regular expression-based string replacement. ParametersMic Bowman3-0/+32
are osReplaceString(string source, string patter, string replace, integer count, integer start) The count parameter specifies the total number of replacements to make, -1 makes all replacements.
2012-03-01Fix indexing on string trimBlueWall1-1/+1
Thanks to zadark for pointing this out, smxy for deciphering the ?: operator and Plugh for the fix \o/ yay for IRC
2012-02-28Call Dispose() via using() on SqliteCommands in WebStatsModule after use.Justin Clark-Casey (justincc)1-99/+98
2012-02-28Fixed two typos. White space cleanups.Kevin Cozens1-16/+16
Signed-off-by: nebadon <michael@osgrid.org>
2012-02-25HG: Remove async in posting assets to foreign grid. Mono hates concurrency ↵Diva Canto1-1/+1
there.
2012-02-25PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implementedPixelTomsen2-4/+8
http://opensimulator.org/mantis/view.php?id=5763
2012-02-25Remove EXPERIMENTAL tags from load iar/save iar commands.Justin Clark-Casey (justincc)1-3/+0
2012-02-24llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: ↵PixelTomsen3-27/+105
http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
2012-02-24Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)1-2/+2
This is how it was originally. This stops a very long running alarm callback from causing a problem.
2012-02-24Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)1-17/+1
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)8-9/+23
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set ↵Justin Clark-Casey (justincc)1-1/+3
speed.
2012-02-24llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTargetPixelTomsen3-5/+33
2012-02-23Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.Justin Clark-Casey (justincc)1-0/+3
This should resolve http://opensimulator.org/mantis/view.php?id=5901
2012-02-23Try to resolve some problems with viewers crashing after hitting parcel ↵Justin Clark-Casey (justincc)3-16/+41
banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
2012-02-23Add a position parameter to region crossing of objects. This avoids theMelanie5-13/+15
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
2012-02-22Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in ↵Justin Clark-Casey (justincc)1-8/+2
constructor and never subsequent set to null.
2012-02-21Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)1-0/+9
This is a valid check because the caller could supply an invalid uuid.
2012-02-21Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen1-1/+1
2012-02-21Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2-30/+4
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Revert "Fix:Cannot drag inventory from child prim into inventory ↵Justin Clark-Casey (justincc)1-8/+4
http://opensimulator.org/mantis/view.php?id=5569" This reverts commit 15ce73caca9ea6448e34b95d344cbbf5c9507f6d. As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21Fix:Cannot drag inventory from child prim into inventory ↵PixelTomsen1-4/+8
http://opensimulator.org/mantis/view.php?id=5569
2012-02-21Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)1-0/+3
This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-14/+1
2012-02-21Fix bug where NPCs would establish child agents on other neighbour regions ↵Justin Clark-Casey (justincc)1-15/+14
that had come up after the NPC was created.
2012-02-21Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)5-1001/+0
In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-20More improvements on agent position updates: if the target sims fail, ↵Diva Canto1-5/+2
blacklist them for 2 min, so that we don't keep doing remote calls that fail.
2012-02-19One more tweak related to the previous 2 commits.Diva Canto1-1/+3
2012-02-19Amend to last commit. This should have been committed too.Diva Canto1-1/+1
2012-02-19A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto3-11/+23
concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
2012-02-19Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall1-6/+6
2012-02-19Fix:Fly setting for Parcel dosen't work ↵PixelTomsen1-1/+2
http://opensimulator.org/mantis/view.php?id=5887 Signed-off-by: nebadon <michael@osgrid.org>
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵PixelTomsen1-3/+3
http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org>
2012-02-18This should smooth movement in heteregeneous networks by a lot: cache the ↵Diva Canto2-2/+40
region by position instead of looking it up all the time -- this was being done during the main update loop!
2012-02-18Route logins according to Estate, Telehub and TeleportFlagsBlueWall1-2/+4
2012-02-18Propagate our teleport flags on loginsBlueWall1-1/+4
2012-02-18Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)1-1/+4
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ↵Justin Clark-Casey (justincc)1-2/+2
not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819
2012-02-18On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2-3/+24
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
2012-02-17Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake2-0/+28
AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
2012-02-17Add new and updated script eventsRobert Adams2-3/+67
2012-02-17Fix missing telehub handling on loginBlueWall1-0/+21
2012-02-17Make osNpcStopAnimation() call AvatarStopAnimation() rather than ↵Justin Clark-Casey (justincc)1-1/+1
AvatarPlayAnimation()
2012-02-16Remove some debugging output form the loggerBlueWall1-2/+4
2012-02-16minor formatting changes from last commit (4486n7d)Justin Clark-Casey (justincc)1-4/+3