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2012-02-16Add known identity informatio nto log message if an exception is thrown durin...Justin Clark-Casey (justincc)1-36/+53
2012-02-16Comment out "experimental" log message printed out whenever a physics mesh wa...Justin Clark-Casey (justincc)1-2/+2
2012-02-16Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)3-5/+20
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2-20/+45
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2-3/+10
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2-20/+45
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2-3/+10
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov4-27/+77
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov4-27/+77
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)3-7/+47
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake3-15/+38
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie5-157/+221
2012-02-13Fix a race condition in the simian groups connector. When requests wereMic Bowman1-8/+63
2012-02-14Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceM...PixelTomsen1-3/+3
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-14Prevent object loss and positioning outside the region with failed object simMelanie3-8/+18
2012-02-13short circuit the expensive parts of the permission checking codeMic Bowman1-1/+6
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather th...Justin Clark-Casey (justincc)1-5/+9
2012-02-11 remove drawstuff from ubitodeUbitUmarov4-256/+1
2012-02-11 removed outdated coments.UbitUmarov1-630/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11scenepresence change! in standup() give avatar a physical actor after decidin...UbitUmarov1-0/+10
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov3-250/+378
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov2-132/+200
2012-02-11 changes to vehicle bankingUbitUmarov1-69/+23
2012-02-11a bit better vertical attractor and bankingUbitUmarov1-12/+23
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov5-33/+129
2012-02-11 scale avatar push force with avatar densityUbitUmarov1-1/+2
2012-02-11correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)1-1/+1
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2-1/+53
2012-02-11Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)1-7/+4
2012-02-10test on gitUbitUmarov4-0/+4
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov4-243/+145
2012-02-10Fix an npc delete race condition with LSL sensors where an initial presence c...Justin Clark-Casey (justincc)1-9/+20
2012-02-10Fix: Covenant view fails after updates or cache-clean see mantis http://opens...PixelTomsen1-0/+12
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)2-3/+12
2012-02-10Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.or...PixelTomsen1-7/+7
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)6-11/+40
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2-9/+8
2012-02-09minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2-1/+10
2012-02-08initial introdution of physics actor building control.UbitUmarov5-11/+60
2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)4-10/+54
2012-02-08first change in SOP. in AddPrimShape(..) give physics the world rotation and ...UbitUmarov1-2/+4
2012-02-08 changes in physics manager, needed for UbitODEUbitUmarov2-1/+28
2012-02-08UbitODE plugin initial commitUbitUmarov10-0/+11556
2012-02-08Push more NPC stuff into threadsMelanie2-23/+40
2012-02-07Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ...Justin Clark-Casey (justincc)1-6/+5
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)1-1/+2
2012-02-07Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)1-1/+25
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1