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2007-11-05Changed it so opensim.exe should scan for new application plugins every time ...MW1-0/+1
2007-11-05* UpdateWearable should SendOurAppearancelbsa711-0/+2
2007-11-05Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2-4/+15
2007-11-05removed duplicated BOMsJeff Ames2-2/+2
2007-11-04Some more refactoringMW7-195/+267
2007-11-04Added forgotten ApplicationPlugins directory and moved the load region code o...MW1-42/+21
2007-11-04normalized line endingsJeff Ames1-17/+17
2007-11-04Added forgotten IApplicationPlugin fileMW1-0/+17
2007-11-04normalized line endingsJeff Ames2-867/+867
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW3-14/+73
2007-11-04Added support for OpenSim application plugins (as requested by Adam), which u...MW7-56/+70
2007-11-03Fixes a bug with a ZERO Quaternion when creating a prim.darok1-4/+8
2007-11-03Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok3-56/+114
2007-11-03First part of Scene refactoring:MW9-760/+1075
2007-11-03tiny commit to prepare for the first proper part of Scene.cs refactoring. MW1-17/+13
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or sta...mingchen3-2/+31
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-15/+16
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok10-63/+114
2007-11-02Added temporary try catch to udpserver while testing something out (will remo...MW1-1/+7
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-s...Tedd Hansen5-52/+87
2007-11-01* Diuerse beavtificatemslbsa7121-99/+101
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-289/+312
2007-11-01Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen11-3251/+0
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...Charles Krinke4-9/+22
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...Charles Krinke1-2/+19
2007-10-31redefault to sqlite for all services, especially now thatSean Dague1-4/+4
2007-10-31* Added a streamhandler that does streams both in and outlbsa711-1/+1
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31some small changesMW4-10/+12
2007-10-31fixed filenames in log messagesJeff Ames6-8/+8
2007-10-31made illogical bitwise operations logicalJeff Ames4-7/+7
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke6-43/+177
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax7-10/+29
2007-10-30temporary fix for sitting collisions in ODEJeff Ames4-26/+61
2007-10-30* Optimized usingslbsa71182-5541/+8023
2007-10-30* Deleted .user filelbsa711-12/+0
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW65-87/+84
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-37/+43
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa715-56/+80
2007-10-29Started the process of cleaning up AssetCache and moving most of the code int...MW11-23/+241
2007-10-29normalized line endingsJeff Ames2-70/+70
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-28Added preliminary support for sitting on primsJeff Ames4-18/+113
2007-10-28*Replaced -useexecutepath with an updated -inifile extension. You can now spe...mingchen1-15/+15
2007-10-26Added method to create default config file in region server(OpenSim) followin...Tleiades Hax2-7/+76
2007-10-26Temporary fix for a missing Opensim.ini file.MW2-10/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa7114-105/+212
2007-10-26Region ground texture was not marked as temporary, when being created, and as...Tleiades Hax1-0/+1