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2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov5-267/+426
2014-10-22remove some Xengine errors on scripted object deleteUbitUmarov1-14/+8
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov3-10/+56
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov2-33/+47
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov3-37/+101
2014-10-18 change position in new region estimation. Reduce border jitter marginUbitUmarov1-34/+14
2014-10-18 fix SW direction diagonal crossingUbitUmarov1-2/+5
2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov2-121/+119
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-2/+9
2014-10-17 send correct caps seed on CreateAgent to a nearby regionUbitUmarov1-45/+23
2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
2014-10-13on util thread pool reduce the min number of threads, increase theUbitUmarov1-2/+2
2014-10-13name the threadUbitUmarov1-0/+1
2014-10-13 change/fix previus commitsUbitUmarov1-1/+1
2014-10-13reduce minimum number of smartpool threads and name itUbitUmarov1-3/+3
2014-10-12 move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov1-5/+7
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
2014-10-11add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov1-1/+4
2014-10-11changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2-26/+26
2014-10-11 dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov1-1/+3
2014-10-11 bug fixUbitUmarov1-2/+3
2014-10-11 check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2-11/+101
2014-10-06 fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2-2/+5
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-10-04bug fix: resend part targetOmega on deSelectUbitUmarov1-0/+2
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
2014-10-04bug fix: revert back check on creating linkUbitUmarov1-4/+4
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov1-70/+97
2014-09-30do global position X and Y with double precision in autopilot, soUbitUmarov1-4/+7
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-30 persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov1-0/+2
2014-09-30 fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov1-22/+20
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 remove check of other prim top height on steps climb codeUbitUmarov1-3/+4
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov4-200/+493
2014-09-27Also fetch and store old asset for animation setsMelanie Thielker1-2/+4
2014-09-27Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker1-0/+20
2014-09-27Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker1-0/+14
2014-09-26change it again...UbitUmarov1-1/+1
2014-09-26 remove unnecessary argument refUbitUmarov1-1/+1
2014-09-26make c# more happyUbitUmarov1-4/+1