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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-01-20
* Dumping BulletSimNPlugin in favor of combining the API
teravus
23
-11752
/
+0
2013-01-20
* Tweak the BulletSimN API a bit.
teravus
2
-17
/
+18
2013-01-19
IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in Open...
PixelTomsen
4
-273
/
+305
2013-01-19
Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
1
-2
/
+1
2013-01-19
Assign the SmartThreadPool name in the constructor
Oren Hurvitz
1
-2
/
+2
2013-01-19
New constants for llGetObjectDetails
Talun
2
-0
/
+92
2013-01-19
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
Talun
1
-2
/
+2
2013-01-19
Fix use of scene debug commands when region is set to root or a specific regi...
Justin Clark-Casey (justincc)
1
-15
/
+12
2013-01-18
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
4
-24
/
+48
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
5
-8
/
+27
2013-01-18
BulletSim: reduce jitter in avatar velocity when walking or flying.
Robert Adams
2
-2
/
+9
2013-01-18
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
1
-0
/
+21
2013-01-17
BulletSim: Add one function that all actors who act on the physical
Robert Adams
5
-24
/
+31
2013-01-16
Complete removal of the now unused state queue
Melanie
2
-15
/
+4
2013-01-16
Changed a couple of debug messages at the request of osgrid.
Diva Canto
1
-2
/
+2
2013-01-15
BulletSim: add the editting children in linkset going phantom bug to TODO list.
Robert Adams
1
-0
/
+2
2013-01-15
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
5
-28
/
+30
2013-01-15
BulletSim: add debugging messages to know when assets for physical
Robert Adams
4
-17
/
+51
2013-01-15
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
Robert Adams
1
-3
/
+3
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
18
-54
/
+327
2013-01-16
Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
7
-289
/
+13
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
7
-13
/
+289
2013-01-15
Instead of passing separate engine, part and item components to script APIs, ...
Justin Clark-Casey (justincc)
15
-79
/
+109
2013-01-15
BulletSim: tweeks to improve hover.
Robert Adams
1
-5
/
+21
2013-01-15
BulletSim: temporarily disable banking and direction deflection
Robert Adams
2
-10
/
+29
2013-01-15
BulletSim: fix logic for enabling unmanaged code debug messages.
Robert Adams
1
-1
/
+14
2013-01-15
BulletSim: by default, turn on continuious collision detection (CCD)
Robert Adams
1
-3
/
+3
2013-01-14
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2
-12
/
+7
2013-01-14
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
5
-18
/
+36
2013-01-14
refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...
Justin Clark-Casey (justincc)
1
-72
/
+55
2013-01-14
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2
-25
/
+36
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
10
-32
/
+106
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
12
-22
/
+82
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
4
-50
/
+162
2013-01-11
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
1
-2
/
+2
2013-01-11
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2
-62
/
+91
2013-01-11
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
4
-65
/
+59
2013-01-11
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
1
-1
/
+1
2013-01-10
add some sanity checking to HandleAgentRequestSit handler
dahlia
1
-2
/
+12
2013-01-11
Implement a workaround solution for saving manual script state changes by the...
Justin Clark-Casey (justincc)
1
-5
/
+19
2013-01-11
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2
-1
/
+20
2013-01-11
Fix a regression in the last few scene commands changes where setting these v...
Justin Clark-Casey (justincc)
1
-52
/
+2
2013-01-10
Add "debug scene get" console command to list current scene options
Justin Clark-Casey (justincc)
1
-2
/
+43
2013-01-10
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
5
-138
/
+350
2013-01-10
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
1
-10
/
+1
2013-01-10
minor: Capitalize GroupsModule command category
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-10
minor: add missing newline to "debug scene" console command
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-01-10
Remove unimplemented "debug teleport" console command
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-01-10
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2
-13
/
+36
2013-01-10
On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...
Justin Clark-Casey (justincc)
1
-0
/
+3
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