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2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, ↵MW5-10/+51
so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-16Update svn properties.Jeff Ames3-140/+140
2008-02-16Forgot one small but important line .. ;)Tedd Hansen1-0/+1
2008-02-16Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen7-64/+156
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
2008-02-15* ODE Stability update 4 :D Teravus Ovares6-130/+280
* Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes
2008-02-15Resolve mantis #572 - terrain help printed multiple times when change-region ↵Justin Clarke Casey1-0/+6
has not been invoked
2008-02-15be smarter about the size of dynamic textures that we pull inSean Dague1-1/+29
2008-02-15allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague1-2/+2
to do smarter resize coming this afternoon.
2008-02-15* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵Justin Clarke Casey1-0/+7
every startup to avoid cache corruption problems
2008-02-15Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵MW2-27/+29
being persisted.
2008-02-15Update svn properties.Jeff Ames3-387/+387
2008-02-14make dynamic textures temporary to try to stop filling up theSean Dague1-1/+1
asset db.
2008-02-14More work on trying to get AvatarFactoryModule to play nicely with multiple ↵MW1-63/+80
threads
2008-02-14* Fixed accessibility problem on ITerrainChannelAdam Frisby1-1/+1
2008-02-14Added "better" multi thread handling to AvatarFactoryModule, which uses ↵MW1-23/+120
EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby3-5/+8
* Minor work towards abstracting terrain.
2008-02-14* Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby1-0/+246
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby16-78/+232
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa711-4/+33
2008-02-14Revert the index -> Add changes made in AvatarFactoryModule previously. It ↵Justin Clarke Casey1-2/+2
appears that in conjunction with MW's locking changes, that two threads may race to create the avatar appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.
2008-02-14* Removed the noise from the console. The last commit seems to have ↵Teravus Ovares2-6/+3
resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D
2008-02-14* Another ODE Stability update. This might fix the recent Linux issues ↵Teravus Ovares2-90/+210
with the ODEPlugin.
2008-02-14* ODE - This fixes a few things and breaks a few more.Teravus Ovares3-26/+19
2008-02-14Added a small but maybe important clue that UserServer is not running.Tedd Hansen1-1/+1
2008-02-14Cleaned up some typos.Jeff Ames3-4/+4
2008-02-14* Bigisn ODE Stability update 2Teravus Ovares4-24/+73
2008-02-13* Bigish ODE stability Update. Run PrebuildTeravus Ovares10-175/+380
2008-02-13* This fixes mantis 553 (It appears that the exception is thrown when there ↵Teravus Ovares2-3/+10
is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
2008-02-13* Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey2-4/+6
all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client. the attached patch fixes all LoadFromFileX(.) methods. Thanks! * Also small build fix for AvatarFactoryModule
2008-02-13Added some locks on the cache Dictionary in AvatarFactoryModule.MW1-10/+25
2008-02-13* Fix for mantis 522. However, I would be a little surprised if this code ↵Justin Clarke Casey1-3/+3
did much anyway, so perhaps it's not currently in use.
2008-02-13* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey1-5/+16
* Many thanks to alex_carnell for the necessary information for this
2008-02-13Added a method to access a named folder in a users inventory, to the ↵MW2-0/+22
inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
2008-02-13* Removed a debug line that got called every frame.Teravus Ovares3-3/+3
2008-02-13* Made physical prim stable enough for the general population to turn on. ↵Teravus Ovares10-18/+176
(though I still don't recommend it for welcome regions unless object build is off. * Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode. * Added internal collision score and am keeping track of 'high usage' prim. * Tweaked collisions some more * Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
2008-02-13Clean up more unnecessary String.Format callsJeff Ames3-15/+10
2008-02-13* Clean up LIBRARY INVENTORY messagesJustin Clarke Casey1-4/+4
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-0/+2
* This may or may not help with the memory leak, need to assess
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2-44/+6
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
2008-02-12Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey1-8/+27
2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey1-1/+1
align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
2008-02-12* This fixes the object edit box's flipping checkboxes when you modify one ↵Teravus Ovares2-1/+21
of the permission masks or Locked status using the available checkboxes.
2008-02-12* various minuscule code convention conformance fixeslbsa713-2/+5
2008-02-12* Physical prim cross borders and continue from where the left off on the ↵Teravus Ovares5-19/+78
other side now, assuming the region on the other side has physical prim enabled.
2008-02-12* A bunch of updates to make things more smooth.Teravus Ovares10-34/+133
** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
2008-02-12* This resolves the null exceptions when a script is manipulating a physical ↵Teravus Ovares3-4/+13
object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
2008-02-11* Added PhysicsScene.Dispose()Teravus Ovares7-1/+45
* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
2008-02-11Tiny change to print out a warning in a situation which almost guaranteeably ↵Justin Clarke Casey1-3/+20
never occurs anyway
2008-02-11Documenting and minor tweaksJustin Clarke Casey1-0/+4
2008-02-11* Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen1-2/+2
appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly