aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2013-06-14correct method doc for llRot2Axis()dahlia1-1/+1
2013-06-15Lock m_classifiedCache and m_classifiedInterest dictionary reads in ↵Justin Clark-Casey (justincc)1-14/+13
UserProfileModule since in the presence of writes these are not thread-safe operations. Simplified locking to m_classifiedCache only since r/w of both dictionaries always occurs together
2013-06-15Correct build break in previous commit 9c530d7Justin Clark-Casey (justincc)1-10/+7
2013-06-15refactor: In UserProfileModule, change classifiedCache and ↵Justin Clark-Casey (justincc)1-19/+23
classifiedInterest to m_classifiedCache and m_classifiedInterest This is the coding standard name style for private fields.
2013-06-15Add the standard OpenSimulator copyright notice to the top of InventoryCache.csJustin Clark-Casey (justincc)1-1/+28
2013-06-15Adjust the locking on InventoryCache. Locking for r/w of the ExpiringCache ↵Justin Clark-Casey (justincc)1-14/+23
isn't needed since it's thread safe but r/w of contained dictionaries isn't thread-safe
2013-06-15minor: remove mono compiler warnings from LSL_Api, properly format method ↵Justin Clark-Casey (justincc)1-7/+5
doc for llRot2Axis()
2013-06-15Mantis 6280: llSetContentType(). An implementation.Talun4-0/+84
An implimentation of llSetContentType including all of the new constants added since the mantis was raised.
2013-06-15Mantis 6108: ossetprimitiveparams temporary/phantom problemTalun1-2/+2
Corrected to ensure that the target prim is updated by osSetPrimitiveParams when setting PRIM_TEMP_ON_REZ and/or PRIM_PHANTOM instead of the prim that the script is in.
2013-06-14Don't try to abort worker threads in WebFetchInvDescModule if module was not ↵Justin Clark-Casey (justincc)1-6/+4
enabled. This also moves the abort to RemoveRegion() rather than a destructor.
2013-06-12DataSnapshot: changed those annoying messages to Debug instead of Info.Diva Canto2-8/+8
2013-06-12* This fixes having to select and deselect prim to get keyframemotion to ↵teravus1-0/+5
start running when pulled from data storage.
2013-06-11BulletSim: when meshing or asset fetching fails, include positionRobert Adams2-14/+30
and region with the offending object's name in the error message.
2013-06-11Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams3-3/+9
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString().
2013-06-11Uncomment Mic's code and split to create new regression ↵Justin Clark-Casey (justincc)1-23/+41
TestAddTemporaryAsset() and TestAddTemporaryLocalAsset()
2013-06-11Removed the lock entirelyDiva Canto1-56/+52
2013-06-11Really bad idea to lock m_UserCache for so long in UserManagementModule. ↵Diva Canto1-13/+17
Added a special lock object instead, if we really want to avoid concurrent executions of that code.
2013-06-11Put the "script saved" and "notecard saved" messages back into the bottomMelanie1-2/+2
right corner.
2013-06-11* Adds KeyFrameMotion storage support to SQLite, just a note, seems that ↵teravus1-2/+3
there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. * Has a prim table migration.. that might take a while, hold on to your hats. * Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. ↵dahlia1-0/+3
Addresses Mantis #0006671
2013-06-10LSL_Rotation.Normalize() now returns 0,0,0,1 for x,y,z,s when normalization ↵dahlia1-2/+2
fails
2013-06-10llRot2Angle now checks absolute value of s rotation component before normalizingdahlia1-11/+3
2013-06-10llRot2Axis now checks absolute value of s rotation component before ↵dahlia1-22/+6
normalizing. Also removed some excessive division and cleaned up a bit
2013-06-10Check For NaN and Infinity in llRot2Axis/Angle Fixes mantis #6669teravus1-2/+4
2013-06-10add a Normalize() method for LSL_Rotationdahlia1-0/+25
2013-06-10Fix test for adding temporary assets. Code for non-local temporary assetsMic Bowman1-0/+20
is there but commented out.
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams4-34/+51
so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list.
2013-06-10Remove Temporary from use to shortcut asset stores. The Local propertyMic Bowman2-2/+2
differentiates between local & grid storage. The Temporary property just says that which service handles the it, the asset can be safely removed in the future.
2013-06-10Mantis 5346: llAxisAngle2Rot() should normalize before computingTalun1-0/+1
Corrected to agree with http://wiki.secondlife.com/wiki/Llaxisangle2rot#Deep_Notes to normalise the vector before computing the quaternion Signed-off-by: dahlia <dahlia@nomail>
2013-06-08Catch exception triggered by incoming avatars using legacy profilesBlueWall1-1/+10
2013-06-07SQLite support for UserProfilesBlueWall1-0/+1
2013-06-07Ensure selected module is the only active oneBlueWall1-0/+3
2013-06-07Put the configuration back in FetchInventoryDesc2 cap.Diva Canto1-0/+29
2013-06-07Supply proper type information for the various types of requestsMelanie2-6/+7
2013-06-07Adding Avination's PollService to round out the HTTP inventory changesMelanie3-8/+8
2013-06-07minor: Comment out debug logging (at warn level) about number of objects ↵Justin Clark-Casey (justincc)1-1/+1
force selected and turn down to debug level
2013-06-07Fix regression where multiple close agents could be sent to the wrong ↵Justin Clark-Casey (justincc)1-1/+6
neighbour region on root agent close. This was introduced in git master d214e2d0 (Thu May 16 17:12:02 2013) Caught out by the fact that value types used in iterators act like references and this was dispatched asynchronously. Should address http://opensimulator.org/mantis/view.php?id=6658
2013-06-07In LocalFriendshipTerminated, send the original client's agentId to the ↵Donnie Roberts2-4/+4
friend being removed instead of the friend's own id.
2013-06-06Fix keyframe motion copyrightMelanie1-3/+26
2013-06-05Strengthen some assumptions.Diva Canto1-0/+5
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie11-0/+229
may yield unexpected results in some cases. No database persistence yet,
2013-06-06Committing Avination's Keyframe module. This is not hooked up yet and will ↵Melanie1-0/+766
do nothing. More commits to follow.
2013-06-05Port Avination's inventory send throttlingMelanie1-52/+213
2013-06-05Prevent processing for NpcBlueWall1-1/+3
2013-06-05Avoid a deadlock where a script can attempt to take a ↵Justin Clark-Casey (justincc)1-11/+21
ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order. This is because scripts (at least on XEngine) start unsuspended - deceptively the ResumeScripts() calls in various places in the code are actually completely redundant (and useless). The solution chosen here is to use a copy of the SP attachments and not have the list locked whilst creating the scripts when an avatar enters the region. This looks to address http://opensimulator.org/mantis/view.php?id=6557
2013-06-05Remove a couple of orphaned linesBlueWall1-3/+0
2013-06-05Make locking more uniformBlueWall1-14/+19
2013-06-05BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams1-1/+1
heartbeat timestep when running the physics engine on a separate thread. This reduces the occurance of heartbeats that happen when there is no physics step which is seen as vehicle jerkyness.
2013-06-05BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams1-11/+46
a mesh/hull while a mesh or hull is being rebuilt when its asset is fetched. This fixes a 'pure virtual function' crash when changing physical state of complex linksets that include many meshes.
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams3-73/+209
thread. Off by default until more testing. Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics engine to be called on its own thread and the heartbeat thread only handles the reporting of property updates and collisions. Physics frame rate is about right but physics execution time goes to zero as accounted by the heartbeat loop.