Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-15 | Do a proper null check to avoid the overloaded operator == trap | Melanie | 1 | -1/+1 | |
2012-08-15 | Add a real_id field to the login response if impersonation is used. The wrapper | Melanie | 1 | -0/+6 | |
script needs this for proper logging. | |||||
2012-08-15 | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 1 | -116/+106 | |
2012-08-15 | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 2 | -34/+77 | |
permissions and add support for this (incomplete!) to LSL | |||||
2012-08-15 | Add support for the extra params to scene and the event manager | Melanie | 2 | -0/+62 | |
2012-08-15 | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 2 | -32/+60 | |
permissions and add support for this (incomplete!) to LSL | |||||
2012-08-15 | Add support for the extra params to scene and the event manager | Melanie | 2 | -0/+62 | |
2012-08-15 | Add a skeleton for a name value storage associated with regions | Melanie | 3 | -0/+15 | |
2012-08-15 | Add a skeleton for a name value storage associated with regions | Melanie | 3 | -0/+16 | |
2012-08-14 | Actually add the module | Melanie | 1 | -0/+234 | |
2012-08-14 | Allow the use of the region debug console found in recent viewers. This console | Melanie | 1 | -0/+39 | |
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console. | |||||
2012-08-14 | Prevent race conditions when one thread removes an NPC SP before another ↵ | Justin Clark-Casey (justincc) | 2 | -39/+50 | |
thread has retreived it after checking whether the NPC exists. | |||||
2012-08-14 | Remove NPC debug spam | Melanie | 1 | -7/+7 | |
2012-08-14 | Actually add the module | Melanie | 1 | -0/+234 | |
2012-08-14 | Allow the use of the region debug console found in recent viewers. This console | Melanie | 1 | -0/+39 | |
will be available to estate owners and managers. If the user using the console had god privs, they can use "set console on" and "set console off" to switch on the actual region console. This allows console access from within the viewer. The region debug console can coexist with any other main console. | |||||
2012-08-14 | Perform ownership transfer and permission propagation as well as needed | Melanie | 1 | -0/+28 | |
updates on the new temp attachment. | |||||
2012-08-14 | Move inititalization to RegionLoaded to avoid a module loading order issue | Melanie | 1 | -8/+8 | |
2012-08-14 | Removed more spammy NPC crap | Melanie | 1 | -1/+1 | |
2012-08-14 | Implement the temp attachments. UNTESTED | Melanie | 1 | -0/+44 | |
2012-08-14 | Comment spammy debug | Melanie | 1 | -3/+3 | |
2012-08-14 | As per lindn spec, disable detach and drop for temp attachments | Melanie | 1 | -0/+8 | |
2012-08-14 | Add the skeleton for the temp attachments module | Melanie | 1 | -0/+82 | |
2012-08-14 | Lay some groundwork for temp attachments. Decouple attachments from inventory. | Melanie | 5 | -20/+33 | |
2012-08-13 | attempt at replicating behaviour of llList2thing functions in SL | SignpostMarv | 1 | -7/+69 | |
Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 7 | -44/+78 | |
debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | |||||
2012-08-10 | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 3 | -63/+71 | |
linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. | |||||
2012-08-09 | BulletSim: add an identifier to the TaintObject call so exceptions that ↵ | Robert Adams | 4 | -52/+57 | |
happen when the taint is invoked can be debugged | |||||
2012-08-09 | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 6 | -94/+146 | |
6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked. | |||||
2012-08-08 | BulletSim: add avatar code to keep avatars from ending up trapped under the ↵ | Robert Adams | 4 | -53/+46 | |
terrain | |||||
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 4 | -14/+47 | |
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | |||||
2012-08-07 | Release http-in URLs when llResetScript is called | Melanie | 1 | -0/+6 | |
2012-08-07 | Release http-in URLs when llResetScript is called | Melanie | 1 | -0/+6 | |
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 3 | -29/+96 | |
2012-08-06 | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2 | -4/+7 | |
multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | |||||
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 7 | -55/+174 | |
including unmanaged memory allocations (allocated by managed code) | |||||
2012-08-05 | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 3 | -15/+78 | |
let this eventually have diferent interpolator last steps on each direction as sl seems to do. | |||||
2012-08-05 | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 3 | -449/+12 | |
Remove some unused | |||||
2012-08-04 | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 1 | -6/+15 | |
than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. | |||||
2012-08-04 | fix build on win | UbitUmarov | 1 | -2/+2 | |
2012-08-03 | Strip experimental tag from --publish option of "save oar" region console ↵ | Justin Clark-Casey (justincc) | 1 | -8/+7 | |
command | |||||
2012-08-03 | Fix old regression that stopped saving parcel owner data in OARs. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
This was working in 0.7.2 but was accidentally removed from 0.7.3. The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info. Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved. | |||||
2012-08-03 | Fix build break. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-08-03 | BulletSim: pass collision subscription information to the C++ code so ↵ | Robert Adams | 3 | -16/+45 | |
collisions on objects that don't care are not reported up. | |||||
2012-08-03 | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 3 | -20/+38 | |
Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character. | |||||
2012-08-03 | Update settings loading in AvatarFactoryModule which should have been in ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
last commit 205f2326 | |||||
2012-08-03 | Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and ↵ | Justin Clark-Casey (justincc) | 2 | -4/+9 | |
DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket. All these settings are in OpenSimDefaults.ini only. If you are using them then please adjust your OpenSim.ini | |||||
2012-08-03 | Restore SOG constructor chaining removed in recent 513b77b. This is not a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
functional change. | |||||
2012-08-03 | Fix the recent windows compile error by putting newFont for case "R" in ↵ | Justin Clark-Casey (justincc) | 1 | -3/+8 | |
VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new. | |||||
2012-08-03 | Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵ | Justin Clark-Casey (justincc) | 1 | -1/+7 | |
[Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true. | |||||
2012-08-03 | attempting to fix a build issue | SignpostMarv | 1 | -2/+2 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> |