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the client's active group id
this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
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If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
Resolve conflict in LLClientView
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this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
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master
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loaded just fine
this fix also means that loaded scripts are properly/more promptly started
here, the fix is only done in the oar module. In master, the underlying problem was fixed instead but this is more invasive.
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Small change for backport
Conflicts:
OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
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some older content
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than a NullReferenceException
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I'm seeing the viewer ignore or fail to parse ACKs appended to our zerocoded packets. This should cut down on viewer->sim resend traffic
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If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
Backport from master
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If a full update is sent after the kill, the object remains as in the linden viewer but in an undeletable and unowned state until relog
This patch prevents this by recording kills in LLClientView
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do this in callers so that we know who is setting up these things
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modules can use it
backport from master
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dereference inside the exception catch
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Connector
* Fix problem with RequestingAgentID not being sent correctly to server resulting in failed xmlrpc calls
* Improved debug output
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Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object
Thanks crystalsgalicia!
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Signed-off-by: Melanie <melanie@t-data.com>
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for groups"
The patch was for 0.7
This reverts commit 608bb0dfefbbc97aded6d1357dd9d350053411fb.
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Mantis #4646
Signed-off-by: Melanie <melanie@t-data.com>
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root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
Backport from head.
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Signed-off-by: Melanie <melanie@t-data.com>
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textures, etc.) were not being persisted to the database
this meant that the loaded settings would disappear after a restart
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Adds IsChildAgent property to IAvatar in MRM.
Thanks ziah
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System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
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bin/config-include/FlotsamCache.ini.example
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This will now choose the first network interface IP address, or the loopback
interface if no external interfaces are found. It will log the IP address
used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
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successfully been split into separate methods for quite some time now
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instead of void
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Signed-off-by: Melanie <melanie@t-data.com>
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
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These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
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