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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-12-13
BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2
-10
/
+9
2012-12-13
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
1
-5
/
+8
2012-12-13
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
3
-79
/
+88
2012-12-13
BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
1
-282
/
+282
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
7
-205
/
+308
2012-12-13
BulletSim: remove extra linkset rebuilds.
Robert Adams
1
-18
/
+36
2012-12-13
minor: add some more detail to the logging if an LLClientView fails to proces...
Justin Clark-Casey (justincc)
1
-2
/
+4
2012-12-13
Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...
Justin Clark-Casey (justincc)
1
-10
/
+24
2012-12-13
Simplify sit code a bit by determining correct animation in HandleSit instead...
Dan Lake
1
-30
/
+6
2012-12-13
Fix sounds so that they play from inventory after teleport rather than only o...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-12-12
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
4
-24
/
+27
2012-12-12
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2
-33
/
+49
2012-12-12
BulletSim: updates and rearrangement of the TODO list.
Robert Adams
1
-14
/
+33
2012-12-12
Log situations where workitem event threads are aborted on stop request becau...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-12-12
Add "debug script log" command to allow setting a numeric debug level on indi...
Justin Clark-Casey (justincc)
3
-13
/
+89
2012-12-12
Add asset id to "show script" and "show scripts" command output to make it ea...
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-12-12
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
1
-0
/
+11
2012-12-11
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
1
-4
/
+4
2012-12-11
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2
-21
/
+42
2012-12-11
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
3
-20
/
+45
2012-12-11
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
1
-2
/
+2
2012-12-11
BulletSim: add ini file and command line parameters to control
Robert Adams
4
-8
/
+22
2012-12-11
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
1
-1
/
+8
2012-12-10
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2
-5
/
+7
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
12
-38
/
+155
2012-12-09
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
1
-3
/
+6
2012-12-09
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2
-5
/
+17
2012-12-09
HGAssetMapper: Get wasn't really working. It's true that some assets are copi...
Diva Canto
1
-3
/
+35
2012-12-09
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
1
-6
/
+4
2012-12-09
UserManagementModule: search the local cache for names too.
Diva Canto
2
-1
/
+11
2012-12-08
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2
-11
/
+24
2012-12-08
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
1
-6
/
+9
2012-12-08
BulletSim: update comments and add more to TODO list.
Robert Adams
2
-4
/
+10
2012-12-08
Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message t...
Justin Clark-Casey (justincc)
1
-70
/
+68
2012-12-07
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...
Justin Clark-Casey (justincc)
1
-1
/
+3
2012-12-06
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2
-83
/
+130
2012-12-06
BulletSim: update and add to the TODO list.
Robert Adams
1
-31
/
+56
2012-12-06
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
1
-27
/
+34
2012-12-06
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
1
-3
/
+1
2012-12-06
BulletSim: add values for material friction and restitution. Fix line endings...
Robert Adams
1
-191
/
+185
2012-12-06
BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...
Robert Adams
1
-14
/
+28
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2
-20
/
+38
2012-12-06
Instead of printing script errors out to console, put to debug log so that we...
Justin Clark-Casey (justincc)
1
-1
/
+11
2012-12-05
minor: Fix more compiler warnings in CoreModules tests by properly overriding...
Justin Clark-Casey (justincc)
5
-5
/
+16
2012-12-05
Add engine-wide events queued and events processed numbers to output of "xeng...
Justin Clark-Casey (justincc)
1
-1
/
+14
2012-12-05
Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...
Justin Clark-Casey (justincc)
5
-7
/
+13
2012-12-05
Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...
Justin Clark-Casey (justincc)
3
-4
/
+15
2012-12-05
For now, sort "show scripts" output in descending order sorted by events proc...
Justin Clark-Casey (justincc)
1
-3
/
+21
2012-12-05
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
3
-0
/
+10
2012-12-05
In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
1
-2
/
+1
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