Commit message (Collapse) | Author | Files | Lines | ||
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2012-07-29 | When controls are released by script, don't drop the permission to | Melanie | 1 | -2/+0 | |
retake them. | |||||
2012-07-29 | See that if controls are taken, those are released before taking new ones | Melanie | 1 | -0/+3 | |
2012-07-29 | Bump number of URLs to 15000 per region | Melanie | 1 | -1/+1 | |
2012-07-27 | Implement the linefeed URL hack for ShoutCast and other services | Melanie | 1 | -0/+53 | |
2012-07-27 | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵ | Melanie | 1 | -2/+2 | |
inworldz claims and SL's realities | |||||
2012-07-24 | Allow load and save of IAR without a password. The password must still be | Melanie | 1 | -0/+3 | |
present on the command line for compatibility, but is ignored. Avination's IAR operations are administratively done and the staff doesn't have the passwords of the users. | |||||
2012-07-23 | Change attachment handling to remove object from the scene first as per | Melanie | 5 | -42/+81 | |
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value. | |||||
2012-07-21 | Fix double-ping on logout by not sending a stop packet to the client | Melanie | 1 | -1/+1 | |
if the client told us it wants to log out in the first place. | |||||
2012-07-20 | Fix the order of operations on detach. The object must always be serialized | Melanie | 1 | -6/+10 | |
while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this! | |||||
2012-07-19 | Fix slow loading of task inventory | Melanie | 4 | -9/+16 | |
2012-07-19 | Update ubitMesh primMesher with new Dahlia version on core ( reckick git | UbitUmarov | 2 | -144/+183 | |
back) | |||||
2012-07-19 | kick git | UbitUmarov | 1 | -0/+1 | |
2012-07-18 | Fix llSameGroup to work according to specs | Melanie | 1 | -10/+36 | |
2012-07-17 | Replace PollServiceRequestManager with older version, add extra logging to | Melanie | 1 | -0/+1 | |
event exceptions to see call path leading up to it. | |||||
2012-07-17 | minor changes, removed extra parts physics updates on linking nonroot | UbitUmarov | 1 | -2/+3 | |
prims | |||||
2012-07-17 | fix our stats ( old schema ) | UbitUmarov | 2 | -48/+66 | |
2012-07-17 | Fix merge artefacts | Melanie | 3 | -10/+4 | |
2012-07-17 | UbitOde: remove useless water collider from active code. | UbitUmarov | 1 | -8/+8 | |
2012-07-16 | Revert "Fix script "Running" behavior" | Melanie | 6 | -53/+0 | |
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80. | |||||
2012-07-16 | refactor: factor out common code in WebStatsModule.OnMakeRootAgent() | Justin Clark-Casey (justincc) | 1 | -8/+7 | |
2012-07-16 | In WebStatsModule.OnMakeRootAgent(), get region ID directly from ↵ | Justin Clark-Casey (justincc) | 1 | -18/+2 | |
SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list. | |||||
2012-07-16 | Stop warning about no session from ViewerStats if user teleports to another ↵ | Justin Clark-Casey (justincc) | 1 | -6/+6 | |
region in the same simulator that was not next to the source region. This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code. Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session. | |||||
2012-07-16 | sending more user-friendly messages to the script error window rather than ↵ | SignpostMarv | 1 | -1/+14 | |
the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-07-16 | Allow setting linked avatar positions from within a prim not the one sat on | Melanie | 1 | -11/+18 | |
2012-07-16 | ** TEST ** put back corrected SetPrimParams for avatars, referenced to | UbitUmarov | 1 | -26/+48 | |
sitpart and not m_host. | |||||
2012-07-15 | backkick git | UbitUmarov | 1 | -1/+0 | |
2012-07-15 | just a kick git | UbitUmarov | 1 | -0/+1 | |
2012-07-15 | Remove instrumentation and fix the message delivery issue | Melanie | 1 | -24/+28 | |
2012-07-15 | Testing changes and instrumentation | Melanie | 1 | -3/+20 | |
2012-07-15 | Save packets received while the client is added and replay them later. | Melanie | 1 | -0/+34 | |
2012-07-15 | Reinstate older set rotation code for avatars since it works in all cases | Melanie | 1 | -22/+1 | |
2012-07-15 | Replace sit position and rotation code with older, working version | Melanie | 1 | -26/+28 | |
2012-07-15 | Revert "Fix a sit rotation issue" | Melanie | 1 | -1/+1 | |
This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f. | |||||
2012-07-15 | Fix a sit rotation issue | Melanie | 1 | -1/+1 | |
2012-07-15 | Revert "Experimentally handle UseCircuitCode synchrnonously" | Melanie | 1 | -2/+1 | |
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef. | |||||
2012-07-15 | Experimentally handle UseCircuitCode synchrnonously | Melanie | 1 | -1/+2 | |
2012-07-15 | Make https work in the poll service manager | Melanie | 1 | -2/+2 | |
2012-07-15 | Fix a double parenthesis typo | Melanie | 1 | -1/+1 | |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 6 | -388/+268 | |
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | |||||
2012-07-15 | Set up https to work like http does in the poll handler | Melanie | 1 | -3/+3 | |
2012-07-14 | remove forgotten line... | UbitUmarov | 1 | -1/+0 | |
2012-07-14 | don't subscribe collision events for nonphysical parts only because of | UbitUmarov | 2 | -1/+2 | |
collision sounds. Let them be passive | |||||
2012-07-14 | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 1 | -1/+1 | |
Who needs accurate collisions when the sim lags and crashes? | |||||
2012-07-13 | update PrimMesher.cs to dll version r72 which fixes some path errors in ↵ | dahlia | 1 | -143/+183 | |
sliced linear prims. Addresses Mantis #6085 | |||||
2012-07-14 | acting on feedback from justincc | SignpostMarv | 1 | -6/+7 | |
2012-07-14 | acting on feedback from justincc | SignpostMarv | 1 | -39/+42 | |
2012-07-14 | added in some extra variables, it sometimes thinks it is on the same parcel :( | SignpostMarv | 1 | -5/+7 | |
Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
2012-07-14 | adding workaround for silent failure if position is outside the bounds of a ↵ | SignpostMarv | 1 | -13/+41 | |
region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
2012-07-14 | Implementation of llSetRegionPos(). Does not implement failure on object ↵ | SignpostMarv | 3 | -4/+45 | |
entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name> | |||||
2012-07-14 | When generating a Warp3D texture, set the detailTexture[i] variable on ↵ | Justin Clark-Casey (justincc) | 1 | -7/+14 | |
resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272 |