| Commit message (Collapse) | Author | Files | Lines |
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custom ones
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it altogether. Allow a maximum of three uses before the restart goes through.
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URLs to banned clients.
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logout.
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World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
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positions.
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harm than good these days
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destrution so there are no 'leaks'.
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freemove() is called
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Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
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bad effects, so needs some more testing
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resonable value ( 1m);
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similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
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sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
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prim entry messed it up.
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parts also
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collisions report information.
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of funtions ).
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sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
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without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
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volumedetect collision
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