aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-08-23Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov1-0/+6
the kill work
2014-08-23 back to sending attachment sog kills in place of the hack. This is theUbitUmarov1-5/+8
official way of doing it
2014-08-22sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2-8/+39
2014-08-22some cleanup ( well or not )UbitUmarov5-81/+234
2014-08-22revert the kills, they seem even worseUbitUmarov1-8/+3
2014-08-22silly...UbitUmarov1-2/+2
2014-08-21 replace hack by sog kills on tp outUbitUmarov1-1/+15
2014-08-21 make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov1-8/+13
release it sooner
2014-08-21 replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2-5/+17
2014-08-21some cleanup..UbitUmarov1-174/+146
2014-08-21...UbitUmarov1-2/+3
2014-08-21variations..UbitUmarov1-195/+48
2014-08-21testUbitUmarov1-15/+22
2014-08-21 add filter sog updatesUbitUmarov2-2/+40
2014-08-21bug fixUbitUmarov1-2/+2
2014-08-21testUbitUmarov1-6/+6
2014-08-21testUbitUmarov1-15/+29
2014-08-21bad testUbitUmarov1-2/+2
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov4-0/+37
optionally overriding its parentID. check what it does to attachments
2014-08-21 revert droping udp packet resends after 6 retries, keep resending.UbitUmarov1-10/+0
2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov1-4/+16
BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
2014-08-20remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2-36/+54
the UDP packet. Also just loose packets we tried to send 6 times already (ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2-1/+13
2014-08-20sending attachment kills before putting them back doesnt cover all casesUbitUmarov1-24/+21
and seems heavy for viewers
2014-08-19 also send attachment pre-kills on crossingsUbitUmarov1-1/+14
2014-08-19 test ....UbitUmarov1-1/+1
2014-08-19testUbitUmarov1-2/+148
2014-08-19send zero velocity again on avatar full update or its uglyUbitUmarov1-1/+1
2014-08-19variationsss...UbitUmarov1-4/+8
2014-08-19 remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov1-3/+0
decoding updates correctly
2014-08-19fix the encoding of rotation in updates, not just using the next field toUbitUmarov1-15/+12
override w bytes. ( specially having it commented )
2014-08-19testUbitUmarov1-13/+40
2014-08-19testUbitUmarov1-7/+5
2014-08-19send the avatar data after sending attachments, by the same Entity updatesUbitUmarov1-7/+41
path
2014-08-19HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov1-0/+5
2014-08-19minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov1-15/+16
2014-08-19still another ...UbitUmarov1-2/+1
2014-08-19 fix a missed blocking of sending updates the the new attach points aboveUbitUmarov1-2/+1
hud indexes
2014-08-19*test* send attachments in sync, resend avatar at endUbitUmarov1-1/+9
2014-08-18undo the hack.. its uselessUbitUmarov2-11/+3
2014-08-18moved hacks to scene presence completemovement, possible only neededUbitUmarov2-10/+10
there?
2014-08-18missing file for previus commitUbitUmarov1-0/+10
2014-08-18*DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov1-0/+1
viewers, partB keep using same localID (as before)
2014-08-18Expect a missing directory, the asset cache is shared. Prevent spew ifMelanie Thielker1-0/+5
two nodes run cleanup at the same time.
2014-08-18 reduce the kills sent, hide attachments kills on originUbitUmarov2-75/+19
2014-08-18NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2-40/+73
kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
2014-08-17 put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2-2/+6
scenepresence
2014-08-17TEST disable again baked textures on crossingUbitUmarov1-0/+2
2014-08-17TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagentUbitUmarov1-0/+2
2014-08-17*DANGER* rearange EnableChildAgents() so that hopefully it does it jobUbitUmarov1-104/+86
better, like not telling clients to log on regions where they are already child